Consecrate
School: Evocation Level: Clr 2
Components:   V, S, M, DF   Casting Time:   1 action  
Range:   Close (25 ft. + 5 ft./2 levels)   Target:     
Effect:      Area:   20-ft.-radius emanation  
Duration:   2 hours/level   Saving Throw:   None  
Spell Resistance:   No   XP Cost:     
Focus:      Material Components:   A vial of holy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled around the area.  
Description:   

This spell blesses an area with positive energy. All Charisma checks made to turn undead within this area gain a +3 sacred bonus. Undead entering this area suffer minor disruption, giving them a –1 sacred penalty on attack rolls, damage rolls, and saving throws. Undead cannot be created within or summoned into a consecrated area.

If the consecrated area contains an altar, shrine, or other permanent fixture dedicated to the character's deity, pantheon, or aligned higher power, the modifiers listed above are doubled (+6 sacred bonus to turning, –2 penalty to undead rolls). The character cannot consecrate an area with a similar fixture of a deity other than the character's own patron.

Consecrate counters and dispels desecrate.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002