Confusion (Mind-Affecting)
School: Enchantment Level: Sor/Wis 4, Brd 3, Trickery 4
Components:   V, S, M/DF   Casting Time:   1 action  
Range:   Medium (100 ft. + 10 ft./level)   Target:   All creatures in a 15-ft. radius  
Effect:      Area:     
Duration:   1 round/level   Saving Throw:   Will negates  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:   A set of three nut shells.  

Creatures affected by this spell behave randomly, as indicated on the following table:

1d10 	Behavior
1 	Wander away for 1 minute (unless prevented)
2–6 	Do nothing for 1 round
7–9 	Attack nearest creature for 1 round
10 	Act normally for 1 round

Except on a result of 1, roll again each round to see what the subject does that round. Wandering creatures leave the scene as if disinterested. Attackers are not at any special advantage when attacking them. Behavior is checked at the beginning of each creature’s turn. Any confused creature who is attacked automatically attacks its attackers on its next turn.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002