Description: | The character creates powerful magic in some specially
prepared objecta statuette, a jeweled rod, a gem, etc. This
object contains the power to instantaneously transport its
possessor across any distance within the same plane to the
character's abode. Once the item is transmuted, the character
must give it willingly to an individual and at the same time
inform him of a command word to be spoken when the item is to be
used. To make use of the item, the subject speaks the command
word at the same time that he rends or breaks the item (a
standard action). When this is done, the individual and all that
he is wearing and carrying (up to a maximum of 50 lb./level) are
instantaneously transported to the character's abode. No other
creatures are affected (aside from a familiar that is touching
the subject).
The character can alter the spell when casting it so that it
transports the character to within 10 feet of the possessor of
the item when it is broken and the command word spoken. The
character will have a general idea of the location and situation
of the item possessor at the time the refuge spell is discharged,
but once deciding to alter the spell in this fashion the
character has no choice whether or not to be transported.
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