The character influences the actions of the enchanted creature
by suggesting a course of activity (limited to a sentence or
two). The suggestion must be worded in such a manner as to make
the activity sound reasonable.
The suggested course of activity can continue for the entire
duration. If the suggested activity can be completed in a shorter
time, the spell ends when the subject finishes what he was asked
to do. The character can instead specify conditions that will
trigger a special activity during the duration. For example, the
character might suggest that a noble knight give her warhorse to
the first beggar she meets. If the condition is not met before
the spell expires, the activity is not performed.
A very reasonable suggestion causes the save to be made with a
penalty (such as 1, 2, etc.) at the discretion of the
DM.
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