Similar to augury but more powerful, a divination spell can
provide the character with a useful piece of advice in reply to a
question concerning a specific goal, event, or activity that is
to occur within 1 week. The advice can be as simple as a short
phrase, or it might take the form of a cryptic rhyme or omen.
In all cases, the DM controls what information the character
receives. Note that if the character's party doesnt act on
the information, the conditions may change so that the
information is no longer useful.
The base chance for a correct divination is 70% + 1% per
caster level. The DM adjusts the chance if unusual circumstances
require it (if, for example, unusual precautions against
divination spells have been taken). If the dice roll fails, the
character knows the spell failed, unless specific magic yielding
false information is at work.
As with augury, multiple divinations about the same topic by
the same caster use the same dice result as the first divination
and yield the same answer each time.