Sympathy (Mind-Affecting)
School: Enchantment Level: Sor/Wis 8, Drd 9
Components:   V, S, M   Casting Time:   1 hour  
Range:   Close (25 ft. + 5 ft./2 levels)   Target:   One location (up to a 10-ft. cube/level) or one object  
Effect:      Area:     
Duration:   2 hours/level   Saving Throw:   Will negates (see text)  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:   1,500 gp worth of crushed pearls and a drop of honey.  

The character cause an object or location to emanate magical vibrations that attract either a specific type of intelligent creature or creatures of a particular alignment, as defined by the character. The particular type of creature to be affected must be named specifically—for example, red dragons, hill giants, wererats, lammasu, catoblepas, vampires, etc. Larger groups, such as "goblinoids," are not specific enough. Likewise, the specific alignment must be named—for example, chaotic evil, chaotic good, lawful neutral, or true neutral.

Creatures of the type or alignment feel elated and pleased to be in the area or desire to touch or to possess the object. The compulsion to stay in the area or touch the object is overpowering. If the save is successful, the creature is released from the enchantment, but a subsequent save must be made 1d6 x 10 minutes later. If this save fails, the affected creature attempts to return to the area or object.

Sympathy counters and dispels antipathy.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002