Iron Body
School: Transmutation Level: Sor/Wis 8, Earth 8
Components:   V, S, M/DF   Casting Time:   1 action  
Range:   Personal   Target:   The character  
Effect:      Area:     
Duration:   1 minute/level (D)   Saving Throw:     
Spell Resistance:      XP Cost:     
Focus:      Material Components:   A small piece of iron that was once part of either an iron golem, a hero's armor, or a war machine.  

This spell transforms the character's body into living iron, which grants the character several powerful resistances and abilities.

The character gains damage reduction 50/+3. The character is immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect the character's physiology or respiration, because the character has no physiology or respiration while this spell is in effect. The character takes only half damage from acid and fire of all kinds. However, the character also becomes vulnerable to all special attacks that affect iron golems.

The character gains a +6 enhancement bonus to the character's Strength score, but the character suffer a –6 Dexterity penalty as well (to a minimum Dexterity score of 1), and the character's speed is reduced to half normal. The character has an arcane spell failure chance of 50% and a –8 armor check penalty, just as if the character were clad in full plate armor. The character cannot drink (and thus can’t use potions) or play wind instruments.

The character's unarmed attacks deal 1d6 points of lethal damage, and the character is considered "armed" when making unarmed attacks (a Small caster deals 1d4 points of damage, not 1d6).

The character's weight increases by a factor of ten, causing the character to sink in water like a stone. However, the character could survive the crushing pressure and lack of air at the bottom of the ocean—at least until the spell expires.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002