The transmuted creature moves and acts more quickly than
normal. This extra speed has several effects.
On his turn, the subject may take an extra partial action,
either before or after his regular action.
He gains a +4 haste bonus to AC. He loses this bonus whenever
he would lose a dodge bonus.
He can jump one and a half times as far as normal. This
increase counts as an enhancement bonus.
Haste dispels and counters slow.