This spell wards a creature from attacks by evil creatures,
from mental control, and from summoned or conjured creatures. It
creates a magical barrier around the subject at a distance of 1
foot. The barrier moves with the subject and has three major
effects:
First, the subject gets a +2 deflection bonus to AC and a +2
resistance bonus on saves. Both these bonuses apply against
attacks made by evil creatures.
Second, the barrier blocks any attempt to possess the warded
creature (as by a magic jar attack) or to exercise mental control
over the creature (as by a vampires supernatural domination
ability, which works similar to dominate person). The protection
does not prevent a vampires domination itself, but it
prevents the vampire from mentally commanding the protected
creature. If the protection from evil effect ends before the
domination effect does, the vampire would then be able to
mentally command the controlled creature. Likewise, the barrier
keeps out a possessing life force but does not expel one if it is
in place before the spell is cast. This second effect works
regardless of alignment.
Third, the spell prevents bodily contact by summoned or
conjured creatures. This causes the natural weapon attacks of
such creatures to fail and the creatures to recoil if such
attacks require touching the warded creature. Good elementals and
outsiders are immune to this effect. The protection against
contact by summoned or conjured creatures ends if the warded
creature makes an attack against or tries to force the barrier
against the blocked creature. Spell resistance can allow a
creature to overcome this protection and touch the warded
creature.
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