Imbuing the character with negative energy, this spell allows
the character to paralyze a single humanoid for 1d6+2 rounds with
a successful melee touch attack. Additionally, the paralyzed
subject exudes a carrion stench that causes retching and nausea
in a 10-foot radius. Those in the radius (excluding the
character) must make a Fortitude save or suffer a 2 penalty
to all attack rolls, weapon damage rolls, saving throws, skill
checks, and ability checks until the spell ends.