Ghoul Touch
School: Necromancy Level: Sor/Wis 2
Components:   V, S, M   Casting Time:   1 action  
Range:   Touch   Target:   Living humanoid touched  
Effect:      Area:     
Duration:   1d6+2 rounds   Saving Throw:   Fortitude negates  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:   A small scrap of cloth taken from clothing worn by a ghoul, or a pinch of earth from a ghoul's lair.  

Imbuing the character with negative energy, this spell allows the character to paralyze a single humanoid for 1d6+2 rounds with a successful melee touch attack. Additionally, the paralyzed subject exudes a carrion stench that causes retching and nausea in a 10-foot radius. Those in the radius (excluding the character) must make a Fortitude save or suffer a –2 penalty to all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks until the spell ends.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002