The character wins the loyalty of an animal, provided that the
character's heart is true. The spell functions only if the
character actually wishes to be the animal's friend. If the
character is not willing to treat the animal as a friend (for
example, the character intends to eat it, or to use it to set off
traps), the spell fails. An animal's loyalty, once gained, is
natural (not magical) and lasting.
The character can teach the befriended animal three specific
tricks or tasks for each point of Intelligence it possesses.
Typical tasks are coming when called, rolling over on command,
fetching, or shaking hands. They cannot be complex (complex
tricks, such as accepting a rider, require the Handle Animal
At any one time, the character can have only a certain number
of animals befriended to the character. The character can have
animal friends whose Hit Dice total no more than twice the
character's caster level. The character may dismiss animal
friends to enable the character to befriend new ones.