An invisible barrier surrounds the character and moves with
the character. The space within this barrier is impervious to
most magical effects, including spells, spell-like abilities, and
supernatural abilities. Likewise, it prevents the functioning of
any magic items or spells within its confines.
An antimagic field suppresses any spell or magical effect used
within, brought into, or cast into the area, but does not dispel
it. Time spent within an antimagic field counts against the
suppressed spell's duration.
Golems and other magical constructs, elementals, outsiders,
and corporeal undead, still function in an antimagic area (though
the antimagic area suppresses their supernatural, spell-like, and
spell abilities normally). If such creatures are summoned or
conjured, however, see below.
Summoned or conjured creatures of any type and incorporeal
undead wink out if they enter an antimagic field. They reappear
in the same spot once the field goes away. Time spent winked out
counts normally against the duration of the conjuration that's
maintaining the creature. If the character casts antimagic field
in an area occupied by a conjured creature who has spell
resistance, the character must make a caster level check (1d20 +
caster level) against the creature's SR to make it wink out. (The
effects of instantaneous conjurations, such as create water, are
not affected by the antimagic field because the conjuration
itself is no longer in effect, only its result.)
Normal creatures can enter the area, as can normal missiles.
The spell has no effect on constructs that are imbued with magic
during their creation process and are thereafter self-supporting
(unless they have been summoned, in which case they are treated
like any other summoned creatures). Undead and outsiders are
likewise unaffected unless summoned. These creatures' spell-like
or supernatural abilities, however, may be temporarily nullified
by the field.
Dispel magic does not remove the field. Two or more antimagic
fields sharing any of the same space have no effect on each
other. Certain spells, such as wall of force, prismatic sphere,
and prismatic wall remain unaffected by antimagic field (see the
individual spell descriptions). Artifacts and creatures of
demigod or higher status are unaffected by mortal magic such as
Note: Should the character be larger than the area enclosed by
the barrier, any part of the character's person that lies outside
the barrier is unaffected by the field.