This tool generates several characters/NPCs for the specified level. You can also track a single character's progress with the character progress generator. This is still a work in progress *. Remember to equip these chars.

1Female Half-orc Clr1: CR 1 (ECL 1); HD 1d8; hp 11; Init +6; AC 15 (touch 12, flat-footed 13, armor +3); Atk +0; SR 0; AL TN; SV Fort 5, Ref 2, Will 0; STR: 13 (1), DEX: 15 (2), CON: 16 (3), INT: 14 (2), WIS: 6 (-2), CHA: 12 (1)
Feats: Improved Initiative
Skills: Appraise 4, Climb 2, Diplomacy 2, Disguise 4, Escape Artist 3, Gather Information 3, Jump 3, Listen -1, Spot 0, Survival -1

Special Qualities: Darkvision: 60ft; Turn or rebuke undead

Equipped armor: Studded leather armor (+3AC, 25gp, Max Dex bonus: 5, Spell failure: 15%)

2Neertrin Female Drow Pal1: CR 2 (ECL 3); HD 1d10; hp 12; Init +1; AC 18 (touch 11, flat-footed 17, armor +7); Atk +1; SR 12; AL NE; SV Fort 4, Ref 1, Will -2; STR: 15 (2), DEX: 12 (1), CON: 15 (2), INT: 15 (2), WIS: 6 (-2), CHA: 9 (-1)
Feats: Negotiator
Skills: Appraise 4, Bluff 0, Concentration 4, Diplomacy 1, Escape Artist 2, Heal -1, Hide 2, Jump 3, Move Silently 2, Search 3, Sense Motive 0, Swim 4, Use Rope 2, Handle Animal 0

Special Qualities: Darkvision: 120ft; Light blindness; Spell-like abilities (1/day): Dancing lights, Darkness, Faerie fire; Smite evil: 1/day; Aura of good; Detect evil

Equipped armor: Half-plate (+7AC, 600gp, Max Dex bonus: 0, Spell failure: 40%)

3Female Gnome Ftr1: CR 1 (ECL 1); HD 1d10; hp 13; Init +1; AC 18 (touch 12, flat-footed 17, armor +6, size 1); Atk +1; SR 0; AL TN; SV Fort 5, Ref 1, Will 0; STR: 10 (0), DEX: 12 (1), CON: 17 (3), INT: 18 (4), WIS: 11 (0), CHA: 15 (2)
Feats: Athletic, Point Blank Shot
Skills: Balance 5, Bluff 4, Climb 2, Disguise 3, Escape Artist 2, Forgery 5, Gather Information 4, Heal 2, Intimidate 4, Jump 2, Listen 1, Move Silently 2, Sense Motive 1, Spot 1, Swim 2

Special Qualities: Low-light vision; Cantrips (1/day): Dancing lights, Ghost sound, Prestidigitation

Equipped armor: Banded mail (+6AC, 250gp, Max Dex bonus: 1, Spell failure: 35%)

4Male Ogre Mage Ftr1: CR 9 (ECL 13); HD 5d8+1d10; hp 16; Init +8; AC 22 (touch 13, flat-footed 18, armor +4, natural 5, size -1); Atk +1; SR 19; AL CE; SV Fort 8, Ref 4, Will 3; STR: 20 (5), DEX: 18 (4), CON: 22 (6), INT: 12 (1), WIS: 17 (3), CHA: 18 (4)
Feats: Improved Unarmed Strike, Two-Weapon Fighting, Blind-Fight, Improved Initiative
Skills: Appraise 3, Balance 5, Climb 6, Concentration 7, Disguise 6, Escape Artist 7, Forgery 2, Gather Information 8, Hide 6, Intimidate 5, Jump 8, Move Silently 6, Ride 6, Sense Motive 5, Spot 6, Survival 5, Swim 7, Handle Animal 6

Special Qualities: Darkvision: 60ft; Regeneration: 5; Spell-like abilities (at will): Darkness, Invisibility; Spell-like abilities (1/day): Charm person (DC14), Cone of cold (DC18), Gaseous form, Polymorph, Sleep (DC14)

Equipped armor: Chain shirt (+4AC, 100gp, Max Dex bonus: 4, Spell failure: 20%)

5Male Duergar Sor1: CR 2 (ECL 2); HD 1d4; hp 8; Init -1; AC 10 (touch 10, flat-footed 10); Atk +0; SR 0; AL LE; SV Fort 4, Ref -1, Will 4; STR: 11 (0), DEX: 8 (-1), CON: 18 (4), INT: 11 (0), WIS: 11 (0), CHA: 5 (-3)
Feats: Iron Will
Skills: Balance 0, Concentration 5, Intimidate -1, Listen 2, Swim 1, Use Rope 0

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar