This tool generates several characters/NPCs for the specified level. You can also track a single character's progress with the character progress generator. This is still a work in progress *. Remember to equip these chars.

1Male Ogre Mage Bbn1: CR 9 (ECL 13); HD 5d8+1d12; hp 15; Init +1; AC 17 (touch 10, flat-footed 16, armor +2, natural 5, size -1); Atk +1; SR 19; AL CE; SV Fort 5, Ref 1, Will 5; STR: 21 (5), DEX: 13 (1), CON: 16 (3), INT: 16 (3), WIS: 20 (5), CHA: 21 (5)
Feats: Combat Reflexes, Armor Proficiency (light), Self-Sufficient
Skills: Appraise 5, Balance 2, Bluff 8, Climb 9, Concentration 7, Diplomacy 7, Disguise 7, Escape Artist 3, Forgery 7, Gather Information 9, Heal 9, Hide 5, Intimidate 7, Jump 9, Listen 9, Move Silently 5, Search 7, Sense Motive 9, Spot 8, Survival 9, Swim 8, Handle Animal 7

Special Qualities: Darkvision: 60ft; Regeneration: 5; Spell-like abilities (at will): Darkness, Invisibility; Spell-like abilities (1/day): Charm person (DC14), Cone of cold (DC18), Gaseous form, Polymorph, Sleep (DC14); Fast movement; Illiteracy; Rage: 1/day

Equipped armor: Leather armor (+2AC, 10gp, Max Dex bonus: 6, Spell failure: 10%)

2Al'firin Female Elf Mnk1: CR 1 (ECL 1); HD 1d8; hp 8; Init 0; AC 10 (touch 10, flat-footed 10); Atk +0; SR 0; AL TN; SV Fort 2, Ref 2, Will 4; STR: 14 (2), DEX: 10 (0), CON: 11 (0), INT: 15 (2), WIS: 11 (0), CHA: 14 (2)
Feats: Nimble Fingers, Iron Will
Skills: Appraise 4, Climb 3, Diplomacy 6, Disguise 3, Escape Artist 2, Forgery 3, Intimidate 4, Listen 3, Ride 3, Search 3, Spot 1, Survival 1, Swim 3, Tumble 1, Disable Device 4, Open Lock 2

Special Qualities: Immunities: sleep; Low-light vision; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2

3Male Ogre Mage Drd1: CR 9 (ECL 13); HD 6d8; hp 13; Init -2; AC 14 (touch 9, flat-footed 14, natural 5, size -1); Atk +0; SR 19; AL CE; SV Fort 7, Ref -2, Will 6; STR: 19 (4), DEX: 6 (-2), CON: 21 (5), INT: 18 (4), WIS: 18 (4), CHA: 11 (0)
Feats: Point Blank Shot, Nimble Fingers, Mounted Combat
Skills: Appraise 7, Balance 2, Bluff 3, Climb 7, Concentration 8, Disguise 4, Escape Artist 0, Forgery 8, Gather Information 4, Heal 8, Hide 2, Intimidate 3, Jump 7, Listen 8, Move Silently 2, Ride 2, Search 8, Sense Motive 5, Spot 7, Survival 7, Swim 5, Use Rope 2, Handle Animal 4, Spellcraft 8, Disable Device 6, Open Lock 0

Special Qualities: Darkvision: 60ft; Regeneration: 5; Spell-like abilities (at will): Darkness, Invisibility; Spell-like abilities (1/day): Charm person (DC14), Cone of cold (DC18), Gaseous form, Polymorph, Sleep (DC14); Animal companion; Nature sense; Wild empathy

4Male Human Rgr1: CR 1 (ECL 1); HD 1d10; hp 14; Init +2; AC 17 (touch 12, flat-footed 15, armor +5); Atk +1; SR 0; AL TN; SV Fort 3, Ref 2, Will 0; STR: 14 (2), DEX: 14 (2), CON: 13 (1), INT: 13 (1), WIS: 11 (0), CHA: 13 (1)
Feats: Deceitful, Toughness
Skills: Bluff 5, Climb 4, Concentration 2, Diplomacy 2, Disguise 4, Forgery 5, Gather Information 2, Hide 3, Intimidate 2, Jump 3, Move Silently 3, Ride 6, Spot 1, Survival 1, Use Rope 3, Handle Animal 2

Special Qualities: 1st favored enemy; Track; Wild empathy

Equipped armor: Chainmail (+5AC, 150gp, Max Dex bonus: 2, Spell failure: 30%)

5Naug-elndîr Male Elf Mnk1: CR 1 (ECL 1); HD 1d8; hp 9; Init 0; AC 10 (touch 10, flat-footed 10); Atk +0; SR 0; AL TN; SV Fort 3, Ref 2, Will 2; STR: 13 (1), DEX: 11 (0), CON: 13 (1), INT: 10 (0), WIS: 10 (0), CHA: 16 (3)
Feats: Improved Shield Bash, Blind-Fight
Skills: Appraise 1, Bluff 5, Climb 2, Diplomacy 5, Escape Artist 2, Intimidate 6, Listen 1, Ride 2, Sense Motive 1, Swim 2

Special Qualities: Immunities: sleep; Low-light vision; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2