This tool generates several characters/NPCs for the specified level. You can also track a single character's progress with the character progress generator. This is still a work in progress *. Remember to equip these chars.

1Neertrin Female Drow Pal1: CR 2 (ECL 3); HD 1d10; hp 12; Init +1; AC 18 (touch 11, flat-footed 17, armor +7); Atk +1; SR 12; AL NE; SV Fort 4, Ref 1, Will -2; STR: 15 (2), DEX: 12 (1), CON: 15 (2), INT: 15 (2), WIS: 6 (-2), CHA: 9 (-1)
Feats: Negotiator
Skills: Appraise 4, Bluff 0, Concentration 4, Diplomacy 1, Escape Artist 2, Heal -1, Hide 2, Jump 3, Move Silently 2, Search 3, Sense Motive 0, Swim 4, Use Rope 2, Handle Animal 0

Special Qualities: Darkvision: 120ft; Light blindness; Spell-like abilities (1/day): Dancing lights, Darkness, Faerie fire; Smite evil: 1/day; Aura of good; Detect evil

Equipped armor: Half-plate (+7AC, 600gp, Max Dex bonus: 0, Spell failure: 40%)

2Female Gnome Ftr1: CR 1 (ECL 1); HD 1d10; hp 13; Init +1; AC 18 (touch 12, flat-footed 17, armor +6, size 1); Atk +1; SR 0; AL TN; SV Fort 5, Ref 1, Will 0; STR: 10 (0), DEX: 12 (1), CON: 17 (3), INT: 18 (4), WIS: 11 (0), CHA: 15 (2)
Feats: Athletic, Point Blank Shot
Skills: Balance 5, Bluff 4, Climb 2, Disguise 3, Escape Artist 2, Forgery 5, Gather Information 4, Heal 2, Intimidate 4, Jump 2, Listen 1, Move Silently 2, Sense Motive 1, Spot 1, Swim 2

Special Qualities: Low-light vision; Cantrips (1/day): Dancing lights, Ghost sound, Prestidigitation

Equipped armor: Banded mail (+6AC, 250gp, Max Dex bonus: 1, Spell failure: 35%)

3Male Ogre Mage Ftr1: CR 9 (ECL 13); HD 5d8+1d10; hp 16; Init +8; AC 22 (touch 13, flat-footed 18, armor +4, natural 5, size -1); Atk +1; SR 19; AL CE; SV Fort 8, Ref 4, Will 3; STR: 20 (5), DEX: 18 (4), CON: 22 (6), INT: 12 (1), WIS: 17 (3), CHA: 18 (4)
Feats: Improved Unarmed Strike, Two-Weapon Fighting, Blind-Fight, Improved Initiative
Skills: Appraise 3, Balance 5, Climb 6, Concentration 7, Disguise 6, Escape Artist 7, Forgery 2, Gather Information 8, Hide 6, Intimidate 5, Jump 8, Move Silently 6, Ride 6, Sense Motive 5, Spot 6, Survival 5, Swim 7, Handle Animal 6

Special Qualities: Darkvision: 60ft; Regeneration: 5; Spell-like abilities (at will): Darkness, Invisibility; Spell-like abilities (1/day): Charm person (DC14), Cone of cold (DC18), Gaseous form, Polymorph, Sleep (DC14)

Equipped armor: Chain shirt (+4AC, 100gp, Max Dex bonus: 4, Spell failure: 20%)

4Male Duergar Sor1: CR 2 (ECL 2); HD 1d4; hp 8; Init -1; AC 10 (touch 10, flat-footed 10); Atk +0; SR 0; AL LE; SV Fort 4, Ref -1, Will 4; STR: 11 (0), DEX: 8 (-1), CON: 18 (4), INT: 11 (0), WIS: 11 (0), CHA: 5 (-3)
Feats: Iron Will
Skills: Balance 0, Concentration 5, Intimidate -1, Listen 2, Swim 1, Use Rope 0

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar

5Male Ogre Mage Rgr1: CR 9 (ECL 13); HD 5d8+1d10; hp 14; Init +2; AC 18 (touch 9, flat-footed 18, armor +4, natural 5, size -1); Atk +1; SR 19; AL CE; SV Fort 6, Ref -2, Will 3; STR: 25 (7), DEX: 6 (-2), CON: 18 (4), INT: 17 (3), WIS: 17 (3), CHA: 17 (3)
Feats: Improved Initiative, Run, Mounted Combat
Skills: Appraise 6, Balance 0, Bluff 7, Climb 11, Concentration 5, Diplomacy 6, Disguise 6, Escape Artist 2, Forgery 7, Gather Information 4, Heal 7, Intimidate 5, Jump 9, Listen 7, Move Silently 2, Ride 1, Search 7, Sense Motive 6, Spot 4, Survival 4, Swim 11, Use Rope 2, Handle Animal 6

Special Qualities: Darkvision: 60ft; Regeneration: 5; Spell-like abilities (at will): Darkness, Invisibility; Spell-like abilities (1/day): Charm person (DC14), Cone of cold (DC18), Gaseous form, Polymorph, Sleep (DC14); 1st favored enemy; Track; Wild empathy

Equipped armor: Chain shirt (+4AC, 100gp, Max Dex bonus: 4, Spell failure: 20%)