This tool generates a single character/NPC and displays the progress as it levels up. For a gang/party/encounter generation use the standard generator. This is still a work in progress *. Remember to equip this character.

1Male Human Mnk1: CR 1 (ECL 1); HD 1d8; hp 8; Init +1; AC 15 (touch 11, flat-footed 14, misc 4); Atk +0; SR 0; AL TN; SV Fort 2, Ref 3, Will 6; STR: 13 (1), DEX: 13 (1), CON: 11 (0), INT: 9 (-1), WIS: 18 (4), CHA: 11 (0)
Feats: Self-Sufficient, Dodge, Stealthy
Skills: Balance 3, Climb 2, Diplomacy 1, Disguise 1, Forgery 0, Heal 7, Hide 4, Jump 2, Listen 7, Move Silently 3, Search 0, Survival 7, Tumble 3

Special Qualities: Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2

2Male Human Mnk1 Sor1: CR 2 (ECL 2); HD 1d8+1d4; hp 12; Init +1; AC 15 (touch 11, flat-footed 14, misc 4); Atk +0; SR 0; AL TN; SV Fort 2, Ref 3, Will 8; STR: 13 (1), DEX: 13 (1), CON: 11 (0), INT: 9 (-1), WIS: 18 (4), CHA: 11 (0)
Feats: Self-Sufficient, Dodge, Stealthy
Skills: Balance 4, Climb 2, Diplomacy 1, Disguise 1, Forgery 0, Heal 7, Hide 4, Jump 2, Listen 7, Move Silently 3, Search 0, Survival 7, Tumble 3

Special Qualities: Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2; Summon familiar

3Male Human Mnk1 Sor1 Pal1: CR 3 (ECL 3); HD 1d8+1d4+1d10; hp 21; Init +1; AC 15 (touch 11, flat-footed 14, misc 4); Atk +1; SR 0; AL TN; SV Fort 4, Ref 3, Will 8; STR: 13 (1), DEX: 13 (1), CON: 11 (0), INT: 9 (-1), WIS: 18 (4), CHA: 11 (0)
Feats: Self-Sufficient, Dodge, Stealthy, Deft Hands
Skills: Balance 4, Climb 2, Diplomacy 1, Disguise 1, Forgery 0, Heal 7, Hide 5, Jump 2, Listen 7, Move Silently 3, Search 0, Survival 7, Use Rope 3, Tumble 3, Sleight Of Hand 3

Special Qualities: Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2; Summon familiar; Smite evil: 1/day; Aura of good; Detect evil

4Male Human Mnk1 Sor1 Pal1 Ftr1: CR 4 (ECL 4); HD 1d8+1d4+2d10; hp 28; Init +1; AC 15 (touch 11, flat-footed 14, misc 4); Atk +2; SR 0; AL TN; SV Fort 6, Ref 3, Will 8; STR: 14 (2), DEX: 13 (1), CON: 11 (0), INT: 9 (-1), WIS: 18 (4), CHA: 11 (0)
Feats: Self-Sufficient, Dodge, Stealthy, Deft Hands, Armor Proficiency (light)
Skills: Balance 4, Climb 3, Diplomacy 1, Disguise 1, Forgery 0, Heal 7, Hide 5, Jump 3, Listen 7, Move Silently 3, Search 0, Spot 5, Survival 7, Use Rope 3, Tumble 3, Sleight Of Hand 3

Special Qualities: Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2; Summon familiar; Smite evil: 1/day; Aura of good; Detect evil

5Male Human Mnk1 Sor1 Pal1 Ftr1 Bbn1: CR 5 (ECL 5); HD 1d8+1d4+2d10+1d12; hp 33; Init +1; AC 15 (touch 11, flat-footed 14, misc 4); Atk +3; SR 0; AL TN; SV Fort 8, Ref 3, Will 8; STR: 14 (2), DEX: 13 (1), CON: 11 (0), INT: 9 (-1), WIS: 18 (4), CHA: 11 (0)
Feats: Self-Sufficient, Dodge, Stealthy, Deft Hands, Armor Proficiency (light)
Skills: Appraise 0, Balance 4, Climb 3, Diplomacy 1, Disguise 1, Forgery 0, Heal 7, Hide 5, Jump 3, Listen 7, Move Silently 3, Search 0, Sense Motive 5, Spot 5, Survival 7, Swim 3, Use Rope 3, Tumble 3, Sleight Of Hand 3

Special Qualities: Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2; Summon familiar; Smite evil: 1/day; Aura of good; Detect evil; Fast movement; Illiteracy; Rage: 1/day

6Male Human Mnk2 Sor1 Pal1 Ftr1 Bbn1: CR 6 (ECL 6); HD 2d8+1d4+2d10+1d12; hp 35; Init +5; AC 15 (touch 11, flat-footed 14, misc 4); Atk +4; SR 0; AL TN; SV Fort 9, Ref 4, Will 11; STR: 14 (2), DEX: 13 (1), CON: 11 (0), INT: 9 (-1), WIS: 18 (4), CHA: 11 (0)
Feats: Self-Sufficient, Dodge, Stealthy, Deft Hands, Armor Proficiency (light), Improved Initiative, Iron Will
Skills: Appraise 0, Balance 4, Climb 3, Diplomacy 1, Disguise 1, Escape Artist 2, Forgery 0, Heal 7, Hide 5, Jump 3, Listen 7, Move Silently 4, Search 1, Sense Motive 5, Spot 5, Survival 7, Swim 3, Use Rope 3, Tumble 3, Sleight Of Hand 3

Special Qualities: Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Summon familiar; Smite evil: 1/day; Aura of good; Detect evil; Fast movement; Illiteracy; Rage: 1/day; Evasion

7Male Human Mnk2 Sor2 Pal1 Ftr1 Bbn1: CR 7 (ECL 7); HD 2d8+2d4+2d10+1d12; hp 38; Init +5; AC 15 (touch 11, flat-footed 14, misc 4); Atk +5; SR 0; AL TN; SV Fort 9, Ref 4, Will 12; STR: 14 (2), DEX: 13 (1), CON: 11 (0), INT: 9 (-1), WIS: 18 (4), CHA: 11 (0)
Feats: Self-Sufficient, Dodge, Stealthy, Deft Hands, Armor Proficiency (light), Improved Initiative, Iron Will
Skills: Appraise 0, Balance 4, Climb 3, Diplomacy 1, Disguise 1, Escape Artist 2, Forgery 0, Heal 7, Hide 5, Jump 3, Listen 7, Move Silently 4, Search 1, Sense Motive 6, Spot 5, Survival 7, Swim 3, Use Rope 3, Tumble 3, Sleight Of Hand 3

Special Qualities: Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Summon familiar; Smite evil: 1/day; Aura of good; Detect evil; Fast movement; Illiteracy; Rage: 1/day; Evasion

8Male Human Mnk2 Sor2 Pal1 Ftr1 Bbn2: CR 8 (ECL 8); HD 2d8+2d4+2d10+2d12; hp 39; Init +5; AC 15 (touch 11, flat-footed 14, misc 4); Atk +6/+1; SR 0; AL TN; SV Fort 10, Ref 4, Will 12; STR: 14 (2), DEX: 13 (1), CON: 11 (0), INT: 9 (-1), WIS: 19 (4), CHA: 11 (0)
Feats: Self-Sufficient, Dodge, Stealthy, Deft Hands, Armor Proficiency (light), Improved Initiative, Iron Will
Skills: Appraise 0, Balance 4, Climb 3, Diplomacy 1, Disguise 2, Escape Artist 3, Forgery 0, Gather Information 1, Heal 7, Hide 5, Jump 3, Listen 7, Move Silently 4, Search 1, Sense Motive 6, Spot 5, Survival 7, Swim 3, Use Rope 3, Tumble 3, Sleight Of Hand 3

Special Qualities: Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Summon familiar; Smite evil: 1/day; Aura of good; Detect evil; Fast movement; Illiteracy; Rage: 1/day; Evasion; Uncanny dodge

9Male Human Mnk3 Sor2 Pal1 Ftr1 Bbn2: CR 9 (ECL 9); HD 3d8+2d4+2d10+2d12; hp 45; Init +5; AC 15 (touch 11, flat-footed 14, misc 4); Atk +7/+2; SR 0; AL TN; SV Fort 10, Ref 4, Will 12; STR: 14 (2), DEX: 13 (1), CON: 11 (0), INT: 9 (-1), WIS: 19 (4), CHA: 11 (0)
Feats: Self-Sufficient, Dodge, Stealthy, Deft Hands, Armor Proficiency (light), Improved Initiative, Iron Will, Negotiator
Skills: Appraise 0, Balance 4, Climb 3, Diplomacy 4, Disguise 2, Escape Artist 4, Forgery 0, Gather Information 1, Heal 7, Hide 5, Jump 3, Listen 7, Move Silently 4, Search 1, Sense Motive 8, Spot 5, Survival 8, Swim 3, Use Rope 3, Tumble 3, Sleight Of Hand 3

Special Qualities: Unarmored speed bonus: +10 ft.; Unarmed strike: 1d6; Flurry of blows: +0/+0; Summon familiar; Smite evil: 1/day; Aura of good; Detect evil; Fast movement; Illiteracy; Rage: 1/day; Evasion; Uncanny dodge; Still mind

10Male Human Mnk4 Sor2 Pal1 Ftr1 Bbn2: CR 10 (ECL 10); HD 4d8+2d4+2d10+2d12; hp 52; Init +5; AC 15 (touch 11, flat-footed 14, misc 4); Atk +8/+3; SR 0; AL TN; SV Fort 11, Ref 5, Will 13; STR: 14 (2), DEX: 13 (1), CON: 11 (0), INT: 9 (-1), WIS: 19 (4), CHA: 11 (0)
Feats: Self-Sufficient, Dodge, Stealthy, Deft Hands, Armor Proficiency (light), Improved Initiative, Iron Will, Negotiator
Skills: Appraise 0, Balance 4, Climb 4, Diplomacy 4, Disguise 2, Escape Artist 4, Forgery 0, Gather Information 1, Heal 7, Hide 5, Jump 3, Listen 7, Move Silently 4, Search 1, Sense Motive 8, Spot 5, Survival 10, Swim 3, Use Rope 3, Tumble 3, Sleight Of Hand 3

Special Qualities: Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +1/+1; Summon familiar; Smite evil: 1/day; Aura of good; Detect evil; Fast movement; Illiteracy; Rage: 1/day; Evasion; Uncanny dodge; Still mind; Ki strike (magic); Slow fall: 20 ft.

11Male Human Mnk4 Sor3 Pal1 Ftr1 Bbn2: CR 11 (ECL 11); HD 4d8+3d4+2d10+2d12; hp 56; Init +5; AC 15 (touch 11, flat-footed 14, misc 4); Atk +8/+3; SR 0; AL TN; SV Fort 12, Ref 6, Will 13; STR: 14 (2), DEX: 13 (1), CON: 11 (0), INT: 9 (-1), WIS: 19 (4), CHA: 11 (0)
Feats: Self-Sufficient, Dodge, Stealthy, Deft Hands, Armor Proficiency (light), Improved Initiative, Iron Will, Negotiator
Skills: Appraise 0, Balance 4, Climb 4, Diplomacy 4, Disguise 2, Escape Artist 4, Forgery 0, Gather Information 1, Heal 7, Hide 6, Jump 3, Listen 7, Move Silently 4, Search 1, Sense Motive 8, Spot 5, Survival 10, Swim 3, Use Rope 3, Tumble 3, Sleight Of Hand 3

Special Qualities: Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +1/+1; Summon familiar; Smite evil: 1/day; Aura of good; Detect evil; Fast movement; Illiteracy; Rage: 1/day; Evasion; Uncanny dodge; Still mind; Ki strike (magic); Slow fall: 20 ft.

12Male Human Mnk4 Sor3 Pal2 Ftr1 Bbn2: CR 12 (ECL 12); HD 4d8+3d4+3d10+2d12; hp 63; Init +5; AC 15 (touch 11, flat-footed 14, misc 4); Atk +9/+4; SR 0; AL TN; SV Fort 13, Ref 6, Will 13; STR: 14 (2), DEX: 13 (1), CON: 11 (0), INT: 9 (-1), WIS: 19 (4), CHA: 12 (1)
Feats: Self-Sufficient, Dodge, Stealthy, Deft Hands, Armor Proficiency (light), Improved Initiative, Iron Will, Negotiator, Nimble Fingers
Skills: Appraise 0, Balance 4, Climb 4, Diplomacy 6, Disguise 3, Escape Artist 4, Forgery 0, Gather Information 2, Heal 7, Hide 6, Jump 3, Listen 7, Move Silently 4, Search 1, Sense Motive 8, Spot 5, Survival 10, Swim 3, Use Rope 3, Tumble 3, Sleight Of Hand 3, Disable Device 1, Open Lock 3

Special Qualities: Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +1/+1; Summon familiar; Smite evil: 1/day; Aura of good; Detect evil; Fast movement; Illiteracy; Rage: 1/day; Evasion; Uncanny dodge; Still mind; Ki strike (magic); Slow fall: 20 ft.; Divine grace; Lay on hands

13Male Human Mnk4 Sor3 Pal2 Ftr1 Bbn3: CR 13 (ECL 13); HD 4d8+3d4+3d10+3d12; hp 74; Init +5; AC 15 (touch 11, flat-footed 14, misc 4); Atk +10/+5; SR 0; AL TN; SV Fort 13, Ref 7, Will 14; STR: 14 (2), DEX: 13 (1), CON: 11 (0), INT: 9 (-1), WIS: 19 (4), CHA: 12 (1)
Feats: Self-Sufficient, Dodge, Stealthy, Deft Hands, Armor Proficiency (light), Improved Initiative, Iron Will, Negotiator, Nimble Fingers
Skills: Appraise 0, Balance 4, Bluff 2, Climb 4, Diplomacy 7, Disguise 3, Escape Artist 4, Forgery 0, Gather Information 2, Heal 7, Hide 6, Jump 3, Listen 7, Move Silently 4, Search 1, Sense Motive 8, Spot 5, Survival 10, Swim 3, Use Rope 3, Tumble 4, Sleight Of Hand 3, Disable Device 1, Open Lock 3

Special Qualities: Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +1/+1; Summon familiar; Smite evil: 1/day; Aura of good; Detect evil; Fast movement; Illiteracy; Rage: 1/day; Evasion; Uncanny dodge; Still mind; Ki strike (magic); Slow fall: 20 ft.; Divine grace; Lay on hands; Trap sense: +1

14Male Human Mnk4 Sor3 Pal2 Ftr2 Bbn3: CR 14 (ECL 14); HD 4d8+3d4+4d10+3d12; hp 83; Init +5; AC 15 (touch 11, flat-footed 14, misc 4); Atk +11/+6/+1; SR 0; AL TN; SV Fort 14, Ref 7, Will 14; STR: 14 (2), DEX: 13 (1), CON: 11 (0), INT: 9 (-1), WIS: 19 (4), CHA: 12 (1)
Feats: Self-Sufficient, Dodge, Stealthy, Deft Hands, Armor Proficiency (light), Improved Initiative, Iron Will, Negotiator, Nimble Fingers, Toughness
Skills: Appraise 0, Balance 4, Bluff 2, Climb 4, Diplomacy 7, Disguise 3, Escape Artist 4, Forgery 0, Gather Information 2, Heal 7, Hide 6, Jump 3, Listen 7, Move Silently 4, Search 2, Sense Motive 8, Spot 5, Survival 10, Swim 3, Use Rope 3, Tumble 4, Sleight Of Hand 3, Disable Device 1, Open Lock 3

Special Qualities: Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +1/+1; Summon familiar; Smite evil: 1/day; Aura of good; Detect evil; Fast movement; Illiteracy; Rage: 1/day; Evasion; Uncanny dodge; Still mind; Ki strike (magic); Slow fall: 20 ft.; Divine grace; Lay on hands; Trap sense: +1

15Male Human Mnk4 Sor3 Pal2 Ftr2 Bbn4: CR 15 (ECL 15); HD 4d8+3d4+4d10+4d12; hp 87; Init +5; AC 15 (touch 11, flat-footed 14, misc 4); Atk +12/+7/+2; SR 0; AL TN; SV Fort 15, Ref 7, Will 14; STR: 14 (2), DEX: 13 (1), CON: 11 (0), INT: 9 (-1), WIS: 19 (4), CHA: 12 (1)
Feats: Self-Sufficient, Dodge, Stealthy, Deft Hands, Armor Proficiency (light), Improved Initiative, Iron Will, Negotiator, Nimble Fingers, Toughness, Shield Proficiency
Skills: Appraise 0, Balance 4, Bluff 2, Climb 4, Concentration 1, Diplomacy 7, Disguise 3, Escape Artist 4, Forgery 0, Gather Information 2, Heal 8, Hide 6, Jump 3, Listen 7, Move Silently 4, Search 2, Sense Motive 8, Spot 5, Survival 10, Swim 3, Use Rope 4, Tumble 4, Sleight Of Hand 3, Disable Device 1, Open Lock 3

Special Qualities: Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +1/+1; Summon familiar; Smite evil: 1/day; Aura of good; Detect evil; Fast movement; Illiteracy; Rage: 2/day; Evasion; Uncanny dodge; Still mind; Ki strike (magic); Slow fall: 20 ft.; Divine grace; Lay on hands; Trap sense: +1

16Male Human Mnk4 Sor3 Pal3 Ftr2 Bbn4: CR 16 (ECL 16); HD 4d8+3d4+5d10+4d12; hp 97; Init +5; AC 15 (touch 11, flat-footed 14, misc 4); Atk +13/+8/+3; SR 0; AL TN; SV Fort 15, Ref 8, Will 15; STR: 15 (2), DEX: 13 (1), CON: 11 (0), INT: 9 (-1), WIS: 19 (4), CHA: 12 (1)
Feats: Self-Sufficient, Dodge, Stealthy, Deft Hands, Armor Proficiency (light), Improved Initiative, Iron Will, Negotiator, Nimble Fingers, Toughness, Shield Proficiency
Skills: Appraise 0, Balance 4, Bluff 2, Climb 4, Concentration 1, Diplomacy 8, Disguise 3, Escape Artist 4, Forgery 0, Gather Information 2, Heal 8, Hide 6, Jump 3, Listen 7, Move Silently 4, Search 2, Sense Motive 8, Spot 5, Survival 10, Swim 3, Use Rope 4, Tumble 4, Sleight Of Hand 3, Disable Device 1, Open Lock 3

Special Qualities: Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +1/+1; Summon familiar; Smite evil: 1/day; Aura of good; Detect evil; Fast movement; Illiteracy; Rage: 2/day; Evasion; Uncanny dodge; Still mind; Ki strike (magic); Slow fall: 20 ft.; Divine grace; Lay on hands; Trap sense: +1; Aura of courage; Divine health

17Male Human Mnk5 Sor3 Pal3 Ftr2 Bbn4: CR 17 (ECL 17); HD 5d8+3d4+5d10+4d12; hp 101; Init +5; AC 16 (touch 11, flat-footed 15, misc 5); Atk +13/+8/+3; SR 0; AL TN; SV Fort 15, Ref 8, Will 15; STR: 15 (2), DEX: 13 (1), CON: 11 (0), INT: 9 (-1), WIS: 19 (4), CHA: 12 (1)
Feats: Self-Sufficient, Dodge, Stealthy, Deft Hands, Armor Proficiency (light), Improved Initiative, Iron Will, Negotiator, Nimble Fingers, Toughness, Shield Proficiency
Skills: Appraise 0, Balance 4, Bluff 2, Climb 4, Concentration 1, Diplomacy 8, Disguise 3, Escape Artist 4, Forgery 0, Gather Information 4, Heal 8, Hide 6, Jump 4, Listen 7, Move Silently 4, Search 2, Sense Motive 8, Spot 5, Survival 10, Swim 3, Use Rope 4, Tumble 4, Sleight Of Hand 3, Disable Device 1, Open Lock 3

Special Qualities: Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +2/+2; Summon familiar; Smite evil: 1/day; Aura of good; Detect evil; Fast movement; Illiteracy; Rage: 2/day; Evasion; Uncanny dodge; Still mind; Ki strike (magic); Slow fall: 20 ft.; Divine grace; Lay on hands; Trap sense: +1; Aura of courage; Divine health; Purity of body

18Male Human Mnk5 Sor3 Pal3 Ftr3 Bbn4: CR 18 (ECL 18); HD 5d8+3d4+6d10+4d12; hp 103; Init +5; AC 16 (touch 11, flat-footed 15, misc 5); Atk +14/+9/+4; SR 0; AL TN; SV Fort 15, Ref 9, Will 16; STR: 15 (2), DEX: 13 (1), CON: 11 (0), INT: 9 (-1), WIS: 19 (4), CHA: 12 (1)
Feats: Self-Sufficient, Dodge, Stealthy, Deft Hands, Armor Proficiency (light), Improved Initiative, Iron Will, Negotiator, Nimble Fingers, Toughness, Shield Proficiency, Diligent
Skills: Appraise 2, Balance 4, Bluff 2, Climb 4, Concentration 1, Diplomacy 8, Disguise 3, Escape Artist 4, Forgery 0, Gather Information 4, Heal 8, Hide 6, Jump 4, Listen 8, Move Silently 4, Search 2, Sense Motive 8, Spot 5, Survival 10, Swim 3, Use Rope 4, Tumble 4, Sleight Of Hand 3, Disable Device 1, Open Lock 3, Decipher Script 1

Special Qualities: Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +2/+2; Summon familiar; Smite evil: 1/day; Aura of good; Detect evil; Fast movement; Illiteracy; Rage: 2/day; Evasion; Uncanny dodge; Still mind; Ki strike (magic); Slow fall: 20 ft.; Divine grace; Lay on hands; Trap sense: +1; Aura of courage; Divine health; Purity of body

19Male Human Mnk5 Sor3 Pal4 Ftr3 Bbn4: CR 19 (ECL 19); HD 5d8+3d4+7d10+4d12; hp 113; Init +5; AC 16 (touch 11, flat-footed 15, misc 5); Atk +15/+10/+5; SR 0; AL TN; SV Fort 16, Ref 9, Will 16; STR: 15 (2), DEX: 13 (1), CON: 11 (0), INT: 9 (-1), WIS: 19 (4), CHA: 12 (1)
Feats: Self-Sufficient, Dodge, Stealthy, Deft Hands, Armor Proficiency (light), Improved Initiative, Iron Will, Negotiator, Nimble Fingers, Toughness, Shield Proficiency, Diligent
Skills: Appraise 2, Balance 4, Bluff 2, Climb 4, Concentration 1, Diplomacy 8, Disguise 3, Escape Artist 4, Forgery 0, Gather Information 4, Heal 8, Hide 6, Jump 4, Listen 8, Move Silently 4, Search 2, Sense Motive 8, Spot 5, Survival 10, Swim 3, Use Rope 4, Tumble 4, Sleight Of Hand 3, Disable Device 1, Open Lock 4, Decipher Script 1

Special Qualities: Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +2/+2; Summon familiar; Smite evil: 1/day; Aura of good; Detect evil; Fast movement; Illiteracy; Rage: 2/day; Evasion; Uncanny dodge; Still mind; Ki strike (magic); Slow fall: 20 ft.; Divine grace; Lay on hands; Trap sense: +1; Aura of courage; Divine health; Purity of body; Turn undead

20Male Human Mnk5 Sor3 Pal4 Ftr4 Bbn4: CR 20 (ECL 20); HD 5d8+3d4+8d10+4d12; hp 121; Init +5; AC 17 (touch 12, flat-footed 15, misc 5); Atk +16/+11/+6/+1; SR 0; AL TN; SV Fort 17, Ref 9, Will 16; STR: 15 (2), DEX: 14 (2), CON: 11 (0), INT: 9 (-1), WIS: 19 (4), CHA: 12 (1)
Feats: Self-Sufficient, Dodge, Stealthy, Deft Hands, Armor Proficiency (light), Improved Initiative, Iron Will, Negotiator, Nimble Fingers, Toughness, Shield Proficiency, Diligent, Athletic
Skills: Appraise 2, Balance 5, Bluff 2, Climb 6, Concentration 1, Diplomacy 8, Disguise 3, Escape Artist 5, Forgery 1, Gather Information 4, Heal 8, Hide 7, Jump 4, Listen 8, Move Silently 5, Search 2, Sense Motive 8, Spot 5, Survival 10, Swim 5, Use Rope 5, Tumble 5, Sleight Of Hand 4, Disable Device 1, Open Lock 5, Decipher Script 1

Special Qualities: Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +2/+2; Summon familiar; Smite evil: 1/day; Aura of good; Detect evil; Fast movement; Illiteracy; Rage: 2/day; Evasion; Uncanny dodge; Still mind; Ki strike (magic); Slow fall: 20 ft.; Divine grace; Lay on hands; Trap sense: +1; Aura of courage; Divine health; Purity of body; Turn undead

21Male Human Mnk5 Sor3 Pal4 Ftr4 Bbn5: CR 21 (ECL 21); HD 5d8+3d4+8d10+5d12; hp 126; Init +5; AC 17 (touch 12, flat-footed 15, misc 5); Atk +18/+13/+8/+3; SR 0; AL TN; SV Fort 17, Ref 10, Will 16; STR: 15 (2), DEX: 14 (2), CON: 11 (0), INT: 9 (-1), WIS: 19 (4), CHA: 12 (1)
Feats: Self-Sufficient, Dodge, Stealthy, Deft Hands, Armor Proficiency (light), Improved Initiative, Iron Will, Negotiator, Nimble Fingers, Toughness, Shield Proficiency, Diligent, Athletic, Investigator
Skills: Appraise 2, Balance 5, Bluff 2, Climb 6, Concentration 1, Diplomacy 8, Disguise 3, Escape Artist 5, Forgery 1, Gather Information 6, Heal 8, Hide 7, Intimidate 2, Jump 4, Listen 9, Move Silently 5, Search 2, Sense Motive 8, Spot 5, Survival 10, Swim 5, Use Rope 5, Tumble 5, Sleight Of Hand 5, Disable Device 1, Open Lock 5, Decipher Script 1

Special Qualities: Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +2/+2; Summon familiar; Smite evil: 1/day; Aura of good; Detect evil; Fast movement; Illiteracy; Rage: 2/day; Evasion; Uncanny dodge; Still mind; Ki strike (magic); Slow fall: 20 ft.; Divine grace; Lay on hands; Trap sense: +1; Aura of courage; Divine health; Purity of body; Turn undead; Improved uncanny dodge