This tool generates a single character/NPC and displays the progress as it levels up. For a gang/party/encounter generation use the standard generator. This is still a work in progress *. Remember to equip this character.

1Male Half-elf Sor1: CR 1 (ECL 1); HD 1d4; hp 6; Init +3; AC 13 (touch 13, flat-footed 10); Atk +0; SR 0; AL TN; SV Fort 2, Ref 3, Will 3; STR: 15 (2), DEX: 17 (3), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 8 (-1)
Feats: Alertness
Skills: Appraise 4, Balance 5, Concentration 3, Forgery 3, Heal 3, Intimidate 0, Listen 4, Ride 4, Search 4, Spot 5, Survival 2

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar

2Male Half-elf Sor1 Ftr1: CR 2 (ECL 2); HD 1d4+1d10; hp 14; Init +7; AC 13 (touch 13, flat-footed 10); Atk +1; SR 0; AL TN; SV Fort 4, Ref 3, Will 3; STR: 15 (2), DEX: 17 (3), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 8 (-1)
Feats: Alertness, Improved Initiative
Skills: Appraise 4, Balance 5, Concentration 3, Forgery 4, Gather Information 0, Heal 3, Intimidate 1, Listen 4, Ride 4, Search 4, Spot 5, Survival 2, Swim 3

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar

3Male Half-elf Sor2 Ftr1: CR 3 (ECL 3); HD 2d4+1d10; hp 17; Init +7; AC 19 (touch 13, flat-footed 16, armor +6); Atk +2; SR 0; AL TN; SV Fort 4, Ref 3, Will 4; STR: 15 (2), DEX: 17 (3), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 8 (-1)
Feats: Alertness, Improved Initiative, Negotiator
Skills: Appraise 5, Balance 5, Concentration 3, Diplomacy 1, Forgery 5, Gather Information 0, Heal 4, Hide 4, Intimidate 1, Listen 4, Ride 4, Search 4, Sense Motive 3, Spot 5, Survival 2, Swim 3

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar

Equipped armor: Banded mail (+6AC, 250gp, Max Dex bonus: 1, Spell failure: 35%)

4Male Half-elf Sor3 Ftr1: CR 4 (ECL 4); HD 3d4+1d10; hp 21; Init +7; AC 19 (touch 13, flat-footed 16, armor +6); Atk +2; SR 0; AL TN; SV Fort 5, Ref 4, Will 4; STR: 15 (2), DEX: 17 (3), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 9 (-1)
Feats: Alertness, Improved Initiative, Negotiator
Skills: Appraise 5, Balance 5, Climb 3, Concentration 3, Diplomacy 1, Escape Artist 5, Forgery 5, Gather Information 0, Heal 4, Hide 4, Intimidate 1, Listen 5, Ride 4, Search 4, Sense Motive 3, Spot 5, Survival 2, Swim 3

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar

Equipped armor: Banded mail (+6AC, 250gp, Max Dex bonus: 1, Spell failure: 35%)

5Male Half-elf Sor3 Ftr1 Mnk1: CR 5 (ECL 5); HD 3d4+1d10+1d8; hp 26; Init +7; AC 14 (touch 13, flat-footed 11, misc 1); Atk +2; SR 0; AL TN; SV Fort 7, Ref 6, Will 6; STR: 15 (2), DEX: 17 (3), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 9 (-1)
Feats: Alertness, Improved Initiative, Negotiator, Persuasive
Skills: Appraise 5, Balance 6, Bluff 1, Climb 3, Concentration 4, Diplomacy 1, Escape Artist 6, Forgery 5, Gather Information 0, Heal 5, Hide 4, Intimidate 3, Listen 6, Ride 4, Search 4, Sense Motive 4, Spot 5, Survival 2, Swim 3

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2

6Male Half-elf Sor3 Ftr2 Mnk1: CR 6 (ECL 6); HD 3d4+2d10+1d8; hp 34; Init +7; AC 14 (touch 13, flat-footed 11, misc 1); Atk +3; SR 0; AL TN; SV Fort 8, Ref 6, Will 6; STR: 15 (2), DEX: 17 (3), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 9 (-1)
Feats: Alertness, Improved Initiative, Negotiator, Persuasive, Investigator, Power Attack
Skills: Appraise 5, Balance 7, Bluff 1, Climb 3, Concentration 5, Diplomacy 1, Escape Artist 6, Forgery 5, Gather Information 2, Heal 5, Hide 4, Intimidate 3, Listen 6, Ride 4, Search 4, Sense Motive 4, Spot 5, Survival 2, Swim 3, Spellcraft 3, Tumble 4

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2

7Male Half-elf Sor3 Ftr2 Mnk2: CR 7 (ECL 7); HD 3d4+2d10+2d8; hp 46; Init +7; AC 14 (touch 13, flat-footed 11, misc 1); Atk +4; SR 0; AL TN; SV Fort 9, Ref 7, Will 7; STR: 15 (2), DEX: 17 (3), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 9 (-1)
Feats: Alertness, Improved Initiative, Negotiator, Persuasive, Investigator, Power Attack, Toughness
Skills: Appraise 6, Balance 7, Bluff 1, Climb 4, Concentration 5, Diplomacy 2, Escape Artist 7, Forgery 5, Gather Information 2, Heal 5, Hide 4, Intimidate 3, Listen 6, Ride 5, Search 4, Sense Motive 4, Spot 5, Survival 2, Swim 3, Spellcraft 4, Tumble 4

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Evasion

8Male Half-elf Sor4 Ftr2 Mnk2: CR 8 (ECL 8); HD 4d4+2d10+2d8; hp 50; Init +7; AC 14 (touch 13, flat-footed 11, misc 1); Atk +5; SR 0; AL TN; SV Fort 9, Ref 7, Will 8; STR: 15 (2), DEX: 17 (3), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 10 (0)
Feats: Alertness, Improved Initiative, Negotiator, Persuasive, Investigator, Power Attack, Toughness
Skills: Appraise 6, Balance 7, Bluff 2, Climb 5, Concentration 5, Diplomacy 3, Escape Artist 7, Forgery 5, Gather Information 3, Heal 6, Hide 4, Intimidate 4, Jump 3, Listen 6, Ride 5, Search 4, Sense Motive 4, Spot 5, Survival 2, Swim 3, Spellcraft 4, Handle Animal 1, Tumble 4

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Evasion

9Male Half-elf Sor4 Ftr2 Mnk2 Rgr1: CR 9 (ECL 9); HD 4d4+3d10+2d8; hp 60; Init +7; AC 14 (touch 13, flat-footed 11, misc 1); Atk +6/+1; SR 0; AL TN; SV Fort 11, Ref 7, Will 8; STR: 15 (2), DEX: 17 (3), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 10 (0)
Feats: Alertness, Improved Initiative, Negotiator, Persuasive, Investigator, Power Attack, Toughness, Track
Skills: Appraise 7, Balance 8, Bluff 2, Climb 5, Concentration 5, Diplomacy 3, Escape Artist 7, Forgery 5, Gather Information 4, Heal 6, Hide 4, Intimidate 4, Jump 3, Listen 6, Ride 5, Search 4, Sense Motive 4, Spot 7, Survival 2, Swim 4, Spellcraft 4, Handle Animal 1, Tumble 4

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -1/-1; Evasion; 1st favored enemy; Track; Wild empathy

10Male Half-elf Sor4 Ftr2 Mnk3 Rgr1: CR 10 (ECL 10); HD 4d4+3d10+3d8; hp 63; Init +7; AC 14 (touch 13, flat-footed 11, misc 1); Atk +7/+2; SR 0; AL TN; SV Fort 11, Ref 7, Will 8; STR: 15 (2), DEX: 17 (3), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 10 (0)
Feats: Alertness, Improved Initiative, Negotiator, Persuasive, Investigator, Power Attack, Toughness, Track
Skills: Appraise 7, Balance 8, Bluff 2, Climb 5, Concentration 5, Diplomacy 3, Escape Artist 9, Forgery 6, Gather Information 4, Heal 6, Hide 5, Intimidate 4, Jump 3, Listen 6, Ride 5, Search 4, Sense Motive 5, Spot 7, Survival 2, Swim 4, Use Rope 4, Spellcraft 4, Handle Animal 1, Tumble 4

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d6; Flurry of blows: +0/+0; Evasion; 1st favored enemy; Track; Wild empathy; Still mind

11Male Half-elf Sor4 Ftr2 Mnk3 Rgr2: CR 11 (ECL 11); HD 4d4+4d10+3d8; hp 70; Init +7; AC 14 (touch 13, flat-footed 11, misc 1); Atk +8/+3; SR 0; AL TN; SV Fort 12, Ref 7, Will 8; STR: 15 (2), DEX: 17 (3), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 10 (0)
Feats: Alertness, Improved Initiative, Negotiator, Persuasive, Investigator, Power Attack, Toughness, Track
Skills: Appraise 7, Balance 8, Bluff 2, Climb 5, Concentration 5, Diplomacy 3, Disguise 1, Escape Artist 9, Forgery 7, Gather Information 4, Heal 6, Hide 6, Intimidate 5, Jump 4, Listen 6, Ride 5, Search 4, Sense Motive 5, Spot 7, Survival 3, Swim 4, Use Rope 4, Spellcraft 4, Handle Animal 1, Tumble 4

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d6; Flurry of blows: +0/+0; Evasion; 1st favored enemy; Track; Wild empathy; Still mind; Combat style

12Male Half-elf Sor5 Ftr2 Mnk3 Rgr2: CR 12 (ECL 12); HD 5d4+4d10+3d8; hp 73; Init +7; AC 14 (touch 13, flat-footed 11, misc 1); Atk +8/+3; SR 0; AL TN; SV Fort 12, Ref 7, Will 8; STR: 15 (2), DEX: 17 (3), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 11 (0)
Feats: Alertness, Improved Initiative, Negotiator, Persuasive, Investigator, Power Attack, Toughness, Track, Agile
Skills: Appraise 7, Balance 11, Bluff 2, Climb 5, Concentration 5, Diplomacy 3, Disguise 1, Escape Artist 11, Forgery 8, Gather Information 6, Heal 6, Hide 6, Intimidate 5, Jump 4, Listen 6, Ride 5, Search 4, Sense Motive 5, Spot 7, Survival 3, Swim 4, Use Rope 4, Spellcraft 4, Handle Animal 1, Tumble 4

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d6; Flurry of blows: +0/+0; Evasion; 1st favored enemy; Track; Wild empathy; Still mind; Combat style

13Male Half-elf Sor5 Ftr3 Mnk3 Rgr2: CR 13 (ECL 13); HD 5d4+5d10+3d8; hp 77; Init +7; AC 14 (touch 13, flat-footed 11, misc 1); Atk +9/+4; SR 0; AL TN; SV Fort 12, Ref 8, Will 9; STR: 15 (2), DEX: 17 (3), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 11 (0)
Feats: Alertness, Improved Initiative, Negotiator, Persuasive, Investigator, Power Attack, Toughness, Track, Agile
Skills: Appraise 7, Balance 12, Bluff 2, Climb 5, Concentration 5, Diplomacy 3, Disguise 1, Escape Artist 12, Forgery 8, Gather Information 6, Heal 6, Hide 6, Intimidate 5, Jump 4, Listen 6, Ride 5, Search 4, Sense Motive 5, Spot 7, Survival 3, Swim 4, Use Rope 4, Spellcraft 5, Handle Animal 2, Tumble 4

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d6; Flurry of blows: +0/+0; Evasion; 1st favored enemy; Track; Wild empathy; Still mind; Combat style

14Male Half-elf Sor5 Ftr3 Mnk3 Rgr3: CR 14 (ECL 14); HD 5d4+6d10+3d8; hp 87; Init +7; AC 14 (touch 13, flat-footed 11, misc 1); Atk +10/+5; SR 0; AL TN; SV Fort 12, Ref 9, Will 10; STR: 15 (2), DEX: 17 (3), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 11 (0)
Feats: Alertness, Improved Initiative, Negotiator, Persuasive, Investigator, Power Attack, Toughness, Track, Agile
Skills: Appraise 8, Balance 13, Bluff 4, Climb 5, Concentration 5, Diplomacy 3, Disguise 1, Escape Artist 12, Forgery 8, Gather Information 6, Heal 6, Hide 6, Intimidate 5, Jump 4, Listen 6, Ride 5, Search 4, Sense Motive 5, Spot 8, Survival 3, Swim 4, Use Rope 4, Spellcraft 5, Handle Animal 3, Tumble 4

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d6; Flurry of blows: +0/+0; Evasion; 1st favored enemy; Track; Wild empathy; Still mind; Combat style; Endurance

15Male Half-elf Sor5 Ftr3 Mnk4 Rgr3: CR 15 (ECL 15); HD 5d4+6d10+4d8; hp 95; Init +7; AC 14 (touch 13, flat-footed 11, misc 1); Atk +11/+6/+1; SR 0; AL TN; SV Fort 13, Ref 10, Will 11; STR: 15 (2), DEX: 17 (3), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 11 (0)
Feats: Alertness, Improved Initiative, Negotiator, Persuasive, Investigator, Power Attack, Toughness, Track, Agile, Weapon Finesse
Skills: Appraise 8, Balance 14, Bluff 4, Climb 5, Concentration 5, Diplomacy 3, Disguise 2, Escape Artist 13, Forgery 8, Gather Information 7, Heal 6, Hide 6, Intimidate 5, Jump 4, Listen 6, Ride 6, Search 4, Sense Motive 5, Spot 8, Survival 3, Swim 5, Use Rope 4, Spellcraft 5, Handle Animal 3, Tumble 4

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +1/+1; Evasion; 1st favored enemy; Track; Wild empathy; Still mind; Combat style; Endurance; Ki strike (magic); Slow fall: 20 ft.

16Male Half-elf Sor5 Ftr4 Mnk4 Rgr3: CR 16 (ECL 16); HD 5d4+7d10+4d8; hp 102; Init +7; AC 14 (touch 13, flat-footed 11, misc 1); Atk +12/+7/+2; SR 0; AL TN; SV Fort 14, Ref 10, Will 11; STR: 16 (3), DEX: 17 (3), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 11 (0)
Feats: Alertness, Improved Initiative, Negotiator, Persuasive, Investigator, Power Attack, Toughness, Track, Agile, Weapon Finesse, Blind-Fight
Skills: Appraise 8, Balance 14, Bluff 4, Climb 6, Concentration 5, Diplomacy 3, Disguise 3, Escape Artist 14, Forgery 8, Gather Information 7, Heal 6, Hide 6, Intimidate 5, Jump 5, Listen 6, Move Silently 4, Ride 6, Search 4, Sense Motive 5, Spot 8, Survival 3, Swim 6, Use Rope 4, Spellcraft 5, Handle Animal 3, Tumble 5

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +1/+1; Evasion; 1st favored enemy; Track; Wild empathy; Still mind; Combat style; Endurance; Ki strike (magic); Slow fall: 20 ft.

17Male Half-elf Sor5 Ftr5 Mnk4 Rgr3: CR 17 (ECL 17); HD 5d4+8d10+4d8; hp 109; Init +7; AC 14 (touch 13, flat-footed 11, misc 1); Atk +13/+8/+3; SR 0; AL TN; SV Fort 14, Ref 10, Will 11; STR: 16 (3), DEX: 17 (3), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 11 (0)
Feats: Alertness, Improved Initiative, Negotiator, Persuasive, Investigator, Power Attack, Toughness, Track, Agile, Weapon Finesse, Blind-Fight
Skills: Appraise 8, Balance 14, Bluff 4, Climb 6, Concentration 5, Diplomacy 3, Disguise 3, Escape Artist 14, Forgery 8, Gather Information 7, Heal 6, Hide 6, Intimidate 5, Jump 5, Listen 7, Move Silently 4, Ride 6, Search 6, Sense Motive 6, Spot 8, Survival 3, Swim 6, Use Rope 4, Spellcraft 5, Handle Animal 3, Tumble 5

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +1/+1; Evasion; 1st favored enemy; Track; Wild empathy; Still mind; Combat style; Endurance; Ki strike (magic); Slow fall: 20 ft.

18Male Half-elf Sor6 Ftr5 Mnk4 Rgr3: CR 18 (ECL 18); HD 6d4+8d10+4d8; hp 113; Init +7; AC 14 (touch 13, flat-footed 11, misc 1); Atk +14/+9/+4; SR 0; AL TN; SV Fort 15, Ref 11, Will 12; STR: 16 (3), DEX: 17 (3), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 11 (0)
Feats: Alertness, Improved Initiative, Negotiator, Persuasive, Investigator, Power Attack, Toughness, Track, Agile, Weapon Finesse, Blind-Fight, Dodge
Skills: Appraise 9, Balance 14, Bluff 4, Climb 6, Concentration 6, Diplomacy 3, Disguise 3, Escape Artist 14, Forgery 8, Gather Information 7, Heal 6, Hide 6, Intimidate 5, Jump 5, Listen 7, Move Silently 4, Ride 6, Search 6, Sense Motive 6, Spot 8, Survival 3, Swim 6, Use Rope 4, Spellcraft 7, Handle Animal 3, Tumble 5

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +1/+1; Evasion; 1st favored enemy; Track; Wild empathy; Still mind; Combat style; Endurance; Ki strike (magic); Slow fall: 20 ft.

19Male Half-elf Sor6 Ftr5 Mnk4 Rgr4: CR 19 (ECL 19); HD 6d4+9d10+4d8; hp 120; Init +7; AC 14 (touch 13, flat-footed 11, misc 1); Atk +15/+10/+5; SR 0; AL TN; SV Fort 16, Ref 11, Will 12; STR: 16 (3), DEX: 17 (3), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 11 (0)
Feats: Alertness, Improved Initiative, Negotiator, Persuasive, Investigator, Power Attack, Toughness, Track, Agile, Weapon Finesse, Blind-Fight, Dodge
Skills: Appraise 9, Balance 15, Bluff 4, Climb 6, Concentration 6, Diplomacy 3, Disguise 3, Escape Artist 14, Forgery 8, Gather Information 8, Heal 6, Hide 6, Intimidate 5, Jump 5, Listen 7, Move Silently 5, Ride 6, Search 7, Sense Motive 6, Spot 9, Survival 3, Swim 6, Use Rope 4, Spellcraft 7, Handle Animal 3, Tumble 6

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +1/+1; Evasion; 1st favored enemy; Track; Wild empathy; Still mind; Combat style; Endurance; Ki strike (magic); Slow fall: 20 ft.; Animal companion

20Male Half-elf Sor6 Ftr6 Mnk4 Rgr4: CR 20 (ECL 20); HD 6d4+10d10+4d8; hp 125; Init +7; AC 15 (touch 14, flat-footed 11, misc 1); Atk +16/+11/+6/+1; SR 0; AL TN; SV Fort 17, Ref 12, Will 13; STR: 16 (3), DEX: 18 (4), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 11 (0)
Feats: Alertness, Improved Initiative, Negotiator, Persuasive, Investigator, Power Attack, Toughness, Track, Agile, Weapon Finesse, Blind-Fight, Dodge, Acrobatic
Skills: Appraise 10, Balance 16, Bluff 4, Climb 6, Concentration 6, Diplomacy 3, Disguise 3, Escape Artist 16, Forgery 8, Gather Information 8, Heal 6, Hide 7, Intimidate 6, Jump 5, Listen 7, Move Silently 6, Ride 7, Search 7, Sense Motive 6, Spot 9, Survival 3, Swim 6, Use Rope 5, Spellcraft 8, Handle Animal 3, Tumble 6

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +1/+1; Evasion; 1st favored enemy; Track; Wild empathy; Still mind; Combat style; Endurance; Ki strike (magic); Slow fall: 20 ft.; Animal companion

21Male Half-elf Sor6 Ftr6 Mnk4 Rgr5: CR 21 (ECL 21); HD 6d4+11d10+4d8; hp 130; Init +7; AC 15 (touch 14, flat-footed 11, misc 1); Atk +18/+13/+8/+3; SR 0; AL TN; SV Fort 17, Ref 13, Will 13; STR: 16 (3), DEX: 18 (4), CON: 14 (2), INT: 15 (2), WIS: 13 (1), CHA: 11 (0)
Feats: Alertness, Improved Initiative, Negotiator, Persuasive, Investigator, Power Attack, Toughness, Track, Agile, Weapon Finesse, Blind-Fight, Dodge, Acrobatic, Improved Unarmed Strike
Skills: Appraise 10, Balance 16, Bluff 4, Climb 6, Concentration 6, Diplomacy 4, Disguise 3, Escape Artist 17, Forgery 9, Gather Information 8, Heal 7, Hide 7, Intimidate 6, Jump 5, Listen 8, Move Silently 6, Ride 8, Search 7, Sense Motive 6, Spot 9, Survival 3, Swim 6, Use Rope 5, Spellcraft 8, Handle Animal 3, Tumble 6

Special Qualities: Low-light vision; Immunities: sleep; Summon familiar; Unarmored speed bonus: +10 ft.; Unarmed strike: 1d8; Flurry of blows: +1/+1; Evasion; 1st favored enemy; Track; Wild empathy; Still mind; Combat style; Endurance; Ki strike (magic); Slow fall: 20 ft.; Animal companion; 2nd favored enemy