This tool generates several characters/NPCs for the specified level. You can also track a single character's progress with the character progress generator. This is still a work in progress *. Remember to equip these chars.

1Male Duergar Sor1: CR 2 (ECL 2); HD 1d4; hp 5; Init +3; AC 15 (touch 13, flat-footed 12, armor +2); Atk +0; SR 0; AL LE; SV Fort 1, Ref 3, Will 2; STR: 12 (1), DEX: 17 (3), CON: 12 (1), INT: 14 (2), WIS: 11 (0), CHA: 9 (-1)
Feats: Deceitful
Skills: Appraise 3, Bluff 1, Climb 2, Diplomacy 0, Disguise 1, Escape Artist 5, Forgery 4, Gather Information 0, Intimidate 0, Listen 1, Move Silently 4, Ride 4, Search 3, Sense Motive 1, Swim 2, Use Rope 4

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Summon familiar

Equipped armor: Leather armor (+2AC, 10gp, Max Dex bonus: 6, Spell failure: 10%)

2Male Ogre Rog1: CR 4 (ECL 7); HD 4d8+1d6; hp 10; Init -1; AC 17 (touch 9, flat-footed 17, armor +3, natural 5, size -1); Atk +0; SR 0; AL CE; SV Fort 4, Ref 1, Will -1; STR: 22 (6), DEX: 9 (-1), CON: 18 (4), INT: 10 (0), WIS: 8 (-1), CHA: 5 (-3)
Feats: Combat Reflexes, Self-Sufficient, Run
Skills: Appraise 1, Balance 0, Bluff -1, Concentration 6, Disguise -2, Escape Artist 0, Forgery 2, Gather Information -2, Heal 1, Hide 3, Intimidate 0, Move Silently 0, Search 1, Sense Motive 1, Spot 0, Survival 1, Use Rope 0, Open Lock 0, Decipher Script 1, Sleight Of Hand 0, Tumble 2, Use Magic Device -2

Special Qualities: Darkvision: 60ft; Trap finding; Sneak attack +1d6

Equipped armor: Studded leather armor (+3AC, 25gp, Max Dex bonus: 5, Spell failure: 15%)

3Male Human Sor1: CR 1 (ECL 1); HD 1d4; hp 3; Init +3; AC 13 (touch 13, flat-footed 10); Atk +0; SR 0; AL TN; SV Fort -1, Ref 3, Will 4; STR: 11 (0), DEX: 17 (3), CON: 8 (-1), INT: 15 (2), WIS: 15 (2), CHA: 13 (1)
Feats: Athletic, Alertness
Skills: Appraise 3, Balance 4, Climb 2, Diplomacy 2, Disguise 4, Escape Artist 4, Forgery 3, Gather Information 2, Intimidate 2, Listen 4, Move Silently 4, Sense Motive 4, Spot 4, Survival 5, Swim 2, Spellcraft 3

Special Qualities: Summon familiar

4Male Human Sor1: CR 1 (ECL 1); HD 1d4; hp 3; Init +8; AC 14 (touch 14, flat-footed 10); Atk +0; SR 0; AL TN; SV Fort -1, Ref 6, Will 1; STR: 6 (-2), DEX: 18 (4), CON: 9 (-1), INT: 11 (0), WIS: 9 (-1), CHA: 15 (2)
Feats: Lightning Reflexes, Improved Initiative
Skills: Climb -1, Concentration 0, Disguise 3, Escape Artist 5, Heal 0, Listen 0, Sense Motive 0, Spot 0, Survival 0, Swim 0, Use Rope 5

Special Qualities: Summon familiar

5Male Gnome Ftr1: CR 1 (ECL 1); HD 1d10; hp 9; Init +1; AC 16 (touch 12, flat-footed 15, armor +4, size 1); Atk +1; SR 0; AL TN; SV Fort 1, Ref 1, Will 0; STR: 3 (-4), DEX: 12 (1), CON: 8 (-1), INT: 13 (1), WIS: 10 (0), CHA: 13 (1)
Feats: Deft Hands, Magical Aptitude
Skills: Balance 2, Bluff 3, Climb -3, Concentration 0, Disguise 3, Escape Artist 2, Ride 3, Sense Motive 1, Survival 1, Use Rope 3, Sleight Of Hand 3, Spellcraft 3, Use Magic Device 3

Special Qualities: Low-light vision; Cantrips (1/day): Dancing lights, Ghost sound, Prestidigitation

Equipped armor: Scale mail (+4AC, 50gp, Max Dex bonus: 3, Spell failure: 25%)