This tool generates several characters/NPCs for the specified level. You can also track a single character's progress with the character progress generator. This is still a work in progress *. Remember to equip these chars.

1Male Halfling Sor1: CR 1 (ECL 1); HD 1d4; hp 6; Init +2; AC 14 (touch 13, flat-footed 12, armor +1, size 1); Atk +0; SR 0; AL TN; SV Fort 2, Ref 2, Will 4; STR: 7 (-2), DEX: 15 (2), CON: 14 (2), INT: 15 (2), WIS: 14 (2), CHA: 8 (-1)
Feats: Athletic
Skills: Bluff 0, Climb 0, Escape Artist 4, Forgery 4, Jump -1, Listen 3, Move Silently 4, Ride 3, Search 3, Sense Motive 5, Spot 3, Swim 0, Use Rope 3

Special Qualities: Summon familiar

Equipped armor: Padded armor (+1AC, 5gp, Max Dex bonus: 8, Spell failure: 5%)

2Female Ogre Mage Mnk1: CR 9 (ECL 13); HD 6d8; hp 9; Init +4; AC 20 (touch 13, flat-footed 16, natural 5, misc 2, size -1); Atk +0; SR 19; AL CE; SV Fort 3, Ref 6, Will 4; STR: 21 (5), DEX: 18 (4), CON: 13 (1), INT: 15 (2), WIS: 15 (2), CHA: 13 (1)
Feats: Combat Expertise, Improved Unarmed Strike, Self-Sufficient, Blind-Fight
Skills: Appraise 3, Balance 6, Bluff 5, Climb 7, Concentration 4, Diplomacy 3, Disguise 3, Escape Artist 7, Forgery 4, Gather Information 4, Heal 4, Hide 7, Intimidate 2, Jump 9, Listen 5, Move Silently 8, Ride 6, Search 5, Sense Motive 3, Spot 5, Survival 4, Swim 6, Use Rope 6, Tumble 8

Special Qualities: Darkvision: 60ft; Regeneration: 5; Spell-like abilities (at will): Darkness, Invisibility; Spell-like abilities (1/day): Charm person (DC14), Cone of cold (DC18), Gaseous form, Polymorph, Sleep (DC14); Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2

3Male Half-orc Rgr1: CR 1 (ECL 1); HD 1d10; hp 8; Init +1; AC 12 (touch 11, flat-footed 11, armor +1); Atk +1; SR 0; AL TN; SV Fort 0, Ref 1, Will 2; STR: 15 (2), DEX: 12 (1), CON: 7 (-2), INT: 14 (2), WIS: 14 (2), CHA: 9 (-1)
Feats: Combat Reflexes
Skills: Appraise 5, Balance 4, Bluff 0, Climb 3, Concentration 0, Disguise 0, Escape Artist 2, Forgery 3, Intimidate 0, Jump 3, Listen 3, Move Silently 2, Search 3, Spot 5, Survival 3, Swim 3, Use Rope 2

Special Qualities: Darkvision: 60ft; 1st favored enemy; Track; Wild empathy

Equipped armor: Padded armor (+1AC, 5gp, Max Dex bonus: 8, Spell failure: 5%)

4Male Ogre Mnk1: CR 4 (ECL 7); HD 5d8; hp 11; Init 0; AC 16 (touch 9, flat-footed 16, natural 5, misc 2, size -1); Atk +0; SR 0; AL CE; SV Fort 5, Ref 2, Will 4; STR: 25 (7), DEX: 11 (0), CON: 16 (3), INT: 9 (-1), WIS: 14 (2), CHA: 7 (-2)
Feats: Persuasive, Negotiator, Martial Weapon Proficiency, Athletic
Skills: Appraise 0, Bluff 0, Climb 9, Diplomacy 0, Escape Artist 1, Hide 1, Intimidate 0, Listen 4, Sense Motive 4, Spot 4, Swim 9, Tumble 1

Special Qualities: Darkvision: 60ft; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2

5Thoghal Male Dwarf Mnk1: CR 1 (ECL 1); HD 1d8; hp 10; Init 0; AC 12 (touch 10, flat-footed 12, misc 2); Atk +0; SR 0; AL TN; SV Fort 4, Ref 2, Will 4; STR: 16 (3), DEX: 11 (0), CON: 14 (2), INT: 15 (2), WIS: 15 (2), CHA: 9 (-1)
Feats: Agile, Improved Shield Bash
Skills: Balance 2, Bluff 1, Climb 6, Concentration 3, Escape Artist 2, Forgery 3, Jump 4, Listen 3, Move Silently 2, Ride 1, Search 4, Sense Motive 4, Spot 3, Survival 4, Swim 4, Tumble 2

Special Qualities: Darkvision: 60ft; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2