This tool generates several characters/NPCs for the specified level. You can also track a single character's progress with the character progress generator. This is still a work in progress *. Remember to equip these chars.

1Male Duergar Bbn1: CR 2 (ECL 2); HD 1d12; hp 13; Init -1; AC 11 (touch 10, flat-footed 11, armor +1); Atk +1; SR 0; AL LE; SV Fort 3, Ref -1, Will 1; STR: 13 (1), DEX: 8 (-1), CON: 13 (1), INT: 9 (-1), WIS: 12 (1), CHA: 12 (1)
Feats: Armor Proficiency (light)
Skills: Appraise 1, Climb 3, Escape Artist 0, Forgery 0, Heal 2, Intimidate 2, Search 1, Sense Motive 2, Survival 2

Special Qualities: Darkvision: 120ft; Light sensitivity; Immunities: paralysis, phantasms, poison; Fast movement; Illiteracy; Rage: 1/day

Equipped armor: Padded armor (+1AC, 5gp, Max Dex bonus: 8, Spell failure: 5%)

2Female Ogre Mnk1: CR 4 (ECL 7); HD 5d8; hp 13; Init +2; AC 16 (touch 11, flat-footed 14, natural 5, size -1); Atk +0; SR 0; AL CE; SV Fort 7, Ref 4, Will 2; STR: 18 (4), DEX: 14 (2), CON: 21 (5), INT: 9 (-1), WIS: 10 (0), CHA: 0 (-5)
Feats: Alertness, Acrobatic, Negotiator, Magical Aptitude
Skills: Balance 3, Bluff -4, Climb 5, Diplomacy -3, Forgery 0, Gather Information -4, Heal 1, Jump 6, Listen 2, Ride 3, Sense Motive 2, Spot 2, Use Rope 3, Tumble 4, Spellcraft 1, Use Magic Device -3

Special Qualities: Darkvision: 60ft; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2

3AraiĆ¢ Male Elf Wiz1: CR 1 (ECL 1); HD 1d4; hp 3; Init +2; AC 14 (touch 12, flat-footed 12, armor +2); Atk +0; SR 0; AL TN; SV Fort -1, Ref 4, Will 4; STR: 16 (3), DEX: 14 (2), CON: 8 (-1), INT: 14 (2), WIS: 14 (2), CHA: 12 (1)
Feats: Lightning Reflexes
Skills: Bluff 2, Concentration 0, Diplomacy 2, Disguise 3, Escape Artist 3, Gather Information 3, Heal 3, Hide 3, Move Silently 3, Search 3, Sense Motive 4, Swim 5

Special Qualities: Immunities: sleep; Low-light vision; Summon familiar; Scribe scroll

Equipped armor: Leather armor (+2AC, 10gp, Max Dex bonus: 6, Spell failure: 10%)

4Female Dwarf Clr1: CR 1 (ECL 1); HD 1d8; hp 8; Init +2; AC 12 (touch 12, flat-footed 10); Atk +0; SR 0; AL TN; SV Fort 2, Ref 2, Will 1; STR: 16 (3), DEX: 15 (2), CON: 11 (0), INT: 13 (1), WIS: 8 (-1), CHA: 9 (-1)
Feats: Negotiator
Skills: Bluff 0, Diplomacy 1, Disguise 0, Escape Artist 3, Heal 0, Hide 3, Search 2, Sense Motive 1, Survival 1, Swim 4, Use Rope 3, Spellcraft 2

Special Qualities: Darkvision: 60ft; Turn or rebuke undead

5Male Ogre Rgr1: CR 4 (ECL 7); HD 4d8+1d10; hp 12; Init +2; AC 17 (touch 11, flat-footed 15, armor +1, natural 5, size -1); Atk +1; SR 0; AL CE; SV Fort 4, Ref 2, Will 1; STR: 22 (6), DEX: 15 (2), CON: 14 (2), INT: 7 (-2), WIS: 13 (1), CHA: 6 (-2)
Feats: Power Attack, Improved Unarmed Strike, Dodge
Skills: Bluff -1, Climb 7, Concentration 4, Escape Artist 4, Hide 3, Handle Animal -1

Special Qualities: Darkvision: 60ft; 1st favored enemy; Track; Wild empathy

Equipped armor: Padded armor (+1AC, 5gp, Max Dex bonus: 8, Spell failure: 5%)