This tool generates several characters/NPCs for the specified level. You can also track a single character's progress with the character progress generator. This is still a work in progress *. Remember to equip these chars.

1Female Gnome Wiz1: CR 1 (ECL 1); HD 1d4; hp 5; Init +2; AC 14 (touch 13, flat-footed 12, armor +1, size 1); Atk +0; SR 0; AL TN; SV Fort 1, Ref 2, Will 5; STR: 10 (0), DEX: 14 (2), CON: 13 (1), INT: 10 (0), WIS: 17 (3), CHA: 13 (1)
Feats: Nimble Fingers
Skills: Balance 3, Climb 1, Diplomacy 2, Intimidate 2, Jump 1, Search 1, Sense Motive 4, Survival 4, Disable Device 2, Open Lock 4

Special Qualities: Low-light vision; Cantrips (1/day): Dancing lights, Ghost sound, Prestidigitation; Summon familiar; Scribe scroll

Equipped armor: Padded armor (+1AC, 5gp, Max Dex bonus: 8, Spell failure: 5%)

2Male Halfling Drd1: CR 1 (ECL 1); HD 1d8; hp 7; Init +2; AC 14 (touch 13, flat-footed 12, armor +1, size 1); Atk +0; SR 0; AL TN; SV Fort 1, Ref 2, Will 3; STR: 10 (0), DEX: 15 (2), CON: 8 (-1), INT: 8 (-1), WIS: 12 (1), CHA: 10 (0)
Feats: Armor Proficiency (light)
Skills: Appraise 0, Climb 1, Escape Artist 3, Forgery 1, Heal 2, Intimidate 1, Jump 1, Listen 3, Ride 3, Handle Animal 1

Special Qualities: Animal companion; Nature sense; Wild empathy

Equipped armor: Padded armor (+1AC, 5gp, Max Dex bonus: 8, Spell failure: 5%)

3Male Gnome Mnk1: CR 1 (ECL 1); HD 1d8; hp 10; Init 0; AC 11 (touch 11, flat-footed 11, size 1); Atk +0; SR 0; AL TN; SV Fort 4, Ref 2, Will 2; STR: 12 (1), DEX: 10 (0), CON: 14 (2), INT: 10 (0), WIS: 10 (0), CHA: 12 (1)
Feats: Persuasive, Diligent
Skills: Appraise 2, Balance 2, Bluff 3, Forgery 2, Gather Information 3, Intimidate 3, Jump 3, Move Silently 1, Sense Motive 2, Survival 1, Tumble 2, Decipher Script 2

Special Qualities: Low-light vision; Cantrips (1/day): Dancing lights, Ghost sound, Prestidigitation; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2

4Female Gnome Pal1: CR 1 (ECL 1); HD 1d10; hp 11; Init -1; AC 17 (touch 11, flat-footed 17, armor +6, size 1); Atk +1; SR 0; AL TN; SV Fort 3, Ref 1, Will 0; STR: 13 (1), DEX: 9 (-1), CON: 13 (1), INT: 14 (2), WIS: 10 (0), CHA: 13 (1)
Feats: Lightning Reflexes
Skills: Appraise 3, Bluff 2, Climb 3, Concentration 2, Diplomacy 2, Disguise 3, Escape Artist 0, Gather Information 2, Heal 1, Jump 2, Sense Motive 1, Survival 1, Handle Animal 3

Special Qualities: Low-light vision; Cantrips (1/day): Dancing lights, Ghost sound, Prestidigitation; Smite evil: 1/day; Aura of good; Detect evil

Equipped armor: Banded mail (+6AC, 250gp, Max Dex bonus: 1, Spell failure: 35%)

5Male Ogre Mage Mnk1: CR 9 (ECL 13); HD 6d8; hp 13; Init 0; AC 17 (touch 9, flat-footed 17, natural 5, misc 3, size -1); Atk +0; SR 19; AL CE; SV Fort 4, Ref 2, Will 5; STR: 25 (7), DEX: 11 (0), CON: 15 (2), INT: 13 (1), WIS: 16 (3), CHA: 19 (4)
Feats: Combat Reflexes, Deft Hands, Track, Toughness
Skills: Appraise 2, Balance 4, Bluff 6, Concentration 5, Diplomacy 7, Disguise 6, Escape Artist 3, Forgery 3, Gather Information 6, Heal 4, Hide 2, Intimidate 8, Listen 6, Move Silently 4, Ride 3, Search 3, Spot 4, Survival 4, Swim 8, Use Rope 2, Sleight Of Hand 2

Special Qualities: Darkvision: 60ft; Regeneration: 5; Spell-like abilities (at will): Darkness, Invisibility; Spell-like abilities (1/day): Charm person (DC14), Cone of cold (DC18), Gaseous form, Polymorph, Sleep (DC14); Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2