This tool generates several characters/NPCs for the specified level. You can also track a single character's progress with the character progress generator. This is still a work in progress *. Remember to equip these chars.

1Male Ogre Bbn1: CR 4 (ECL 7); HD 4d8+1d12; hp 16; Init +2; AC 19 (touch 11, flat-footed 17, armor +3, natural 5, size -1); Atk +1; SR 0; AL CE; SV Fort 8, Ref 2, Will -1; STR: 21 (5), DEX: 14 (2), CON: 19 (4), INT: 9 (-1), WIS: 9 (-1), CHA: 9 (-1)
Feats: Great Fortitude, Blind-Fight, Affinity
Skills: Bluff 0, Climb 6, Concentration 5, Diplomacy 0, Disguise 0, Forgery 1, Jump 7, Move Silently 3, Ride 4, Spot 0, Handle Animal 1

Special Qualities: Darkvision: 60ft; Fast movement; Illiteracy; Rage: 1/day

Equipped armor: Studded leather armor (+3AC, 25gp, Max Dex bonus: 5, Spell failure: 15%)

2Female Githzerai Bbn1: CR 2 (ECL 3); HD 1d12; hp 14; Init +4; AC 16 (touch 14, flat-footed 12, armor +2); Atk +1; SR 6; AL NE; SV Fort 4, Ref 4, Will -1; STR: 6 (-2), DEX: 19 (4), CON: 15 (2), INT: 13 (1), WIS: 9 (-1), CHA: 10 (0)
Feats: Shield Proficiency
Skills: Bluff 2, Climb 2, Concentration 3, Diplomacy 1, Disguise 2, Heal 0, Hide 6, Listen 0, Move Silently 6, Ride 5, Search 3, Sense Motive 0

Special Qualities: Darkvision: 60ft; Psionics (3/day): Daze (DC9), Feather fall, Shatter (DC11); Inertial armor (+4AC); Fast movement; Illiteracy; Rage: 1/day

Equipped armor: Leather armor (+2AC, 10gp, Max Dex bonus: 6, Spell failure: 10%)

3Male Githzerai Ftr1: CR 2 (ECL 3); HD 1d10; hp 10; Init +4; AC 18 (touch 14, flat-footed 14, armor +4); Atk +1; SR 6; AL NE; SV Fort 2, Ref 4, Will 4; STR: 17 (3), DEX: 19 (4), CON: 11 (0), INT: 10 (0), WIS: 19 (4), CHA: 9 (-1)
Feats: Persuasive, Dodge
Skills: Bluff 1, Intimidate 1, Listen 5, Move Silently 5, Sense Motive 5, Survival 5, Swim 5, Handle Animal 1

Special Qualities: Darkvision: 60ft; Psionics (3/day): Daze (DC9), Feather fall, Shatter (DC11); Inertial armor (+4AC)

Equipped armor: Chain shirt (+4AC, 100gp, Max Dex bonus: 4, Spell failure: 20%)

4Male Half-elf Mnk1: CR 1 (ECL 1); HD 1d8; hp 10; Init +6; AC 14 (touch 12, flat-footed 12, misc 2); Atk +0; SR 0; AL TN; SV Fort 4, Ref 6, Will 4; STR: 14 (2), DEX: 14 (2), CON: 15 (2), INT: 13 (1), WIS: 15 (2), CHA: 5 (-3)
Feats: Lightning Reflexes, Improved Initiative
Skills: Appraise 2, Balance 3, Bluff -2, Concentration 3, Diplomacy 1, Escape Artist 3, Heal 3, Hide 3, Jump 4, Listen 3, Ride 3, Sense Motive 3, Survival 3, Swim 3, Use Rope 3, Tumble 3

Special Qualities: Low-light vision; Immunities: sleep; Unarmored speed bonus: +0 ft.; Unarmed strike: 1d6; Flurry of blows: -2/-2

5Male Half-orc Rog1: CR 1 (ECL 1); HD 1d6; hp 7; Init +2; AC 13 (touch 12, flat-footed 11, armor +1); Atk +0; SR 0; AL TN; SV Fort 1, Ref 4, Will 2; STR: 8 (-1), DEX: 15 (2), CON: 13 (1), INT: 9 (-1), WIS: 14 (2), CHA: 12 (1)
Feats: Deceitful
Skills: Appraise 0, Balance 3, Climb 1, Concentration 2, Disguise 3, Forgery 1, Gather Information 2, Hide 4, Jump 1, Listen 4, Move Silently 3, Spot 4, Survival 3, Swim 0, Use Rope 3, Open Lock 3, Decipher Script 2, Tumble 4, Use Magic Device 2

Special Qualities: Darkvision: 60ft; Trap finding; Sneak attack +1d6

Equipped armor: Padded armor (+1AC, 5gp, Max Dex bonus: 8, Spell failure: 5%)