Summon Nature's Ally III (see text)
School: Conjuration Level: Rgr 3, Drd 3
Components:   V, S, DF   Casting Time:   1 full round  
Range:   Close (25 ft. + 5 ft./2 levels)   Target:     
Effect:   One or more creatures, no two of which can be more than 30 ft. apart   Area:     
Duration:   1 round/level (D)   Saving Throw:   None  
Spell Resistance:   No   XP Cost:     
Focus:      Material Components:     

As summon nature’s ally I, except that the character can summon one 3rd-level creature, 1d3 2nd-level creatures of the same type, or 1d4+1 1st-level creatures of the same type.

When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. For example, summon nature’s ally III is an evil and fire spell when the character cast it to summon a salamander.

3rd Level

  • Ape (animal)
  • Bear, black (animal)
  • Bison
  • Boar
  • Crocodile (animal)
  • Dire badger
  • Dire bat
  • Dire weasel
  • Elemental, Small
  • Leopard (animal)
  • Lizard, giant (animal)
  • Salamander, Small [neutral evil]
  • Satyr [without pipes]
  • Shark, Large (animal)
  • Snake, constrictor (animal)
  • Thoqqua
  • Viper, Medium-size (animal)
  • Wolverine (animal)

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002