Repel Vermin
School: Abjuration Level: Clr 4, Drd 4, Animal 4
Components:   V, S, DF   Casting Time:   1 action  
Range:   10 ft.   Target:     
Effect:      Area:   10-ft.-radius emanation centered on the character  
Duration:   10 minutes/level   Saving Throw:   None or Will negates (see text)  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:     

An invisible barrier holds back vermin. A vermin with less than one-third the character's level in HD cannot penetrate the barrier. A vermin with at least one-third the character's level in HD can penetrate the barrier if it succeeds at a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters less aggressive vermin.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002