The enchanted creature is compelled to act randomly for 1
round. Rather than deciding its action for itself, the subject of
the spell takes an action determined randomly on the following
||Attack self (succeed on any roll other than a natural 1).
||Attack nearest being (for this purpose, a familiar counts as part
of the subject's "self").
||Flee away from caster at top possible speed.
||Drop anything held.
||Stand motionless (as if stunned).
||Do nothing but defend (total defense).
||Speak (in the subject's native tongue, usually regarding
surface thoughts) or make noises (if not capable of speech).
||Attack caster with melee or ranged weapons (or close with
caster if attacking is not possible).
Nothing can affect this die roll in any way. It is always