Random Action (Mind-Affecting)
School: Enchantment Level: Clr 1
Components:   V, S, DF   Casting Time:   1 action  
Range:   Close (25 ft. + 5 ft./2 levels)   Target:   One living creature  
Effect:      Area:     
Duration:   1 round   Saving Throw:   Will negates  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:     
Description:   

The enchanted creature is compelled to act randomly for 1 round. Rather than deciding its action for itself, the subject of the spell takes an action determined randomly on the following table:

Nothing can affect this die roll in any way. It is always entirely random.

 
1d8 Action
1 Attack self (succeed on any roll other than a natural 1).
2 Attack nearest being (for this purpose, a familiar counts as part of the subject's "self").
3 Flee away from caster at top possible speed.
4 Drop anything held.
5 Stand motionless (as if stunned).
6 Do nothing but defend (total defense).
7 Speak (in the subject's native tongue, usually regarding surface thoughts) or make noises (if not capable of speech).
8 Attack caster with melee or ranged weapons (or close with caster if attacking is not possible).

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002