The enchanted creature is compelled to act randomly for 1
round. Rather than deciding its action for itself, the subject of
the spell takes an action determined randomly on the following
table:
1d8 |
Action |
1 |
Attack self (succeed on any roll other than a natural 1). |
2 |
Attack nearest being (for this purpose, a familiar counts as part
of the subject's "self"). |
3 |
Flee away from caster at top possible speed. |
4 |
Drop anything held. |
5 |
Stand motionless (as if stunned). |
6 |
Do nothing but defend (total defense). |
7 |
Speak (in the subject's native tongue, usually regarding
surface thoughts) or make noises (if not capable of speech). |
8 |
Attack caster with melee or ranged weapons (or close with
caster if attacking is not possible). |
Nothing can affect this die roll in any way. It is always
entirely random.