Magic Missile (Force)
School: Evocation Level: Sor/Wis 1
Components:   V, S   Casting Time:   1 action  
Range:   Medium (100 ft. + 10 ft./level)   Target:   Up to five creatures, no two of which can be more than 15 ft. apart  
Effect:      Area:     
Duration:   Instantaneous   Saving Throw:   None  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:     

A missile of magical energy darts forth from the character's fingertip and unerringly strikes its target. The missile deals 1d4+1 points of damage.

The missile strikes unerringly, even if the target is in melee or has anything less than total cover or concealment. Specific parts of a creature cannot be singled out. Inanimate objects (locks, etc.) cannot be damaged by the spell.

For every two levels of experience past 1st, the character gains an additional missile. The character has two at 3rd level, three at 5th level, four at 7th level, and the maximum of five missiles at 9th level or higher. If the character shoots multiple missiles, the character can have them strike a single creature or several creatures. A single missile can strike only one creature. The character must designate targets before the character rolls for SR or roll damage.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002