Incendiary Cloud (Fire)
School: Conjuration Level: Sor/Wis 8, Fire 8
Components:   V, S   Casting Time:   1 action  
Range:   Medium (100 ft. + 10 ft./level)   Target:     
Effect:   Cloud spreads 30 ft. wide and 20 ft. high   Area:     
Duration:   1 round/level   Saving Throw:   Reflex half (see text)  
Spell Resistance:   Yes (see text)   XP Cost:     
Focus:      Material Components:     

An incendiary cloud spell creates a cloud of roiling smoke shot through with white-hot embers. The smoke obscures all sight as a fog cloud does. In addition, the white-hot embers within the cloud deal 4d6 points of fire damage to everything within it each round (half damage on a successful Reflex save).

As with a cloudkill spell, the smoke moves away from the character at 10 feet per round. Figure out the smoke’s new spread each round based on its new point of origin, 10 feet farther away from where the character was when the character cast the spell. By concentrating, the character can make the cloud (actually its point of origin) move up to 60 feet each round. Any portion of the cloud that would extend beyond the character's maximum range dissipates harmlessly, reducing the remainder’s spread thereafter.

As with fog cloud, wind disperses the smoke, and the spell can’t be cast underwater.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002