Harm
School: Necromancy Level: Clr 6, Drd 7, Destruction 6
Components:   V, S   Casting Time:   1 action  
Range:   Touch   Target:   Creature touched  
Effect:      Area:     
Duration:   Instantaneous   Saving Throw:   None  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:     
Description:   

Harm charges a subject with negative energy that causes the loss of all but 1d4 hit points.

If used on an undead creature, harm acts like heal.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002