Name | Spike Growth |
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Level | 2 |
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Components | V, S, M |
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CastingTime | 1 action |
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Range | 150 feet |
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Duration | Concentration, up to 10 minutes |
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Description | The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
Materials: Seven sharp thorns or seven small twigs, each sharpened to a point. |
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MaterialComponents | |
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Blurb | Sprouts hard spikes and thorns grow on the ground (20-ft radius); becomes difficult terrain, does 2d4 piercing dmg for every 5 ft travelled. |
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id | 122 |
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School | Transmutation |
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