Ray of Exhaustion | School: | Necromancy | Level: | Sor/Wis 3 | Components: | V, S, M | Casting Time: | 1 action | Range: | Close (25 ft. + 5 ft./2 levels) | Target: | | Effect: | Ray | Area: | | Duration: | 1 min./level | Saving Throw: | Fortitude partial; see text | Spell Resistance: | Yes | XP Cost: | | Focus: | | Material Components: | A drop of sweat. | Description: | A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.
The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued.
A character that is already fatigued instead becomes exhausted.
This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires. |
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