Heal
School: Conjuration Level: Clr 6, Drd 7, Healing 6
Components:   V, S   Casting Time:   1 action  
Range:   Touch   Target:   Creature touched  
Effect:      Area:     
Duration:   Instantaneous   Saving Throw:   Will negates (harmless)  
Spell Resistance:   Yes (harmless)   XP Cost:     
Focus:      Material Components:     
Description:   

Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.

Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.

If used against an undead creature, heal acts like harm.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002