Spells (3e)

NameConfusion
SubschoolCompulsion
DescriptorsMind-Affecting
LevelBrd 3, Sor/Wiz 4, Trickery 4
ComponentsV, S, M/DF
CastingTime1 action
RangeMedium (100 ft. + 10 ft./level)
TargetAll creatures in a 15-ft. radius
Effect
Area
Duration1 round/level
SavingThrowWill negates
SpellResistanceYes
Description

Creatures affected by this spell behave randomly, as indicated on the following table:

1d10 	Behavior
1 	Wander away for 1 minute (unless prevented)
2–6 	Do nothing for 1 round
7–9 	Attack nearest creature for 1 round
10 	Act normally for 1 round

Except on a result of 1, roll again each round to see what the subject does that round. Wandering creatures leave the scene as if disinterested. Attackers are not at any special advantage when attacking them. Behavior is checked at the beginning of each creature’s turn. Any confused creature who is attacked automatically attacks its attackers on its next turn.

BaseSpell
XPCost
Focus
MaterialComponentsA set of three nut shells.
BlurbMakes subject behave oddly for 1 round/level.
id74
SchoolEnchantment