Name | Confusion |
---|---|
Subschool | Compulsion |
Descriptors | Mind-Affecting |
Level | Brd 3, Sor/Wiz 4, Trickery 4 |
Components | V, S, M/DF |
CastingTime | 1 action |
Range | Medium (100 ft. + 10 ft./level) |
Target | All creatures in a 15-ft. radius |
Effect | |
Area | |
Duration | 1 round/level |
SavingThrow | Will negates |
SpellResistance | Yes |
Description | Creatures affected by this spell behave randomly, as indicated on the following table: 1d10 Behavior 1 Wander away for 1 minute (unless prevented) 26 Do nothing for 1 round 79 Attack nearest creature for 1 round 10 Act normally for 1 round Except on a result of 1, roll again each round to see what the subject does that round. Wandering creatures leave the scene as if disinterested. Attackers are not at any special advantage when attacking them. Behavior is checked at the beginning of each creatures turn. Any confused creature who is attacked automatically attacks its attackers on its next turn. |
BaseSpell | |
XPCost | |
Focus | |
MaterialComponents | A set of three nut shells. |
Blurb | Makes subject behave oddly for 1 round/level. |
id | 74 |
School | Enchantment |