Spells (3e)

NameChaos Hammer
Subschool
DescriptorsChaotic
LevelChaos 4
ComponentsV, S
CastingTime1 action
RangeMedium (100 ft. + 10 ft./level)
Target
Effect
Area20-ft.-radius burst
DurationInstantaneous
SavingThrowWill half (see text)
SpellResistanceYes
Description

The character unleashes chaotic power to smite the character's enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell.

The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to lawful creatures and staggers them for 1d6 rounds. A staggered character can take only partial actions. A successful Will save reduces the damage by half and negates the stagger effect.

The spell deals only half damage against creatures who are neither lawful nor chaotic, and they are not staggered. They can reduce the damage by half again (down to one-quarter of the roll) with a successful Will save.

BaseSpell
XPCost
Focus
MaterialComponents
BlurbDamages and staggers lawful creatures.
id55
SchoolEvocation