Spells (3e)

NameChangestaff
Subschool
Descriptors
LevelDrd 7, Plant 7
ComponentsV, S, F
CastingTime1 full round
RangeTouch
TargetThe character's touched staff
Effect
Area
Duration1 hour/level (D)
SavingThrowNone
SpellResistanceNo
Description

The character changes a specially prepared quarterstaff into a Huge treantlike creature, about 24 feet tall. When the character plants the end of the staff in the ground and speak a special command to conclude the casting of the spell, the character's staff turns into a creature who looks and fights just like a treant. The staff-treant defends the character and obeys any spoken commands. However, it is by no means a true treant; it cannot converse with actual treants or control trees. If the staff-treant is reduced to 0 hit points or less, it crumbles to powder and the staff is destroyed. Otherwise, the staff can be used as the focus for another casting of the spell. The staff-treant is always at full strength when created, despite any wounds it may have suffered the last time it appeared.

BaseSpell
XPCost
FocusThe quarterstaff, which must be specially prepared. The staff must be a sound limb cut from an ash, oak, or yew, then cured, shaped, carved, and polished (a process taking 28 days). The character cannot adventure or engage in other strenuous activity during the shaping and carving of the staff.
MaterialComponents
BlurbYour staff becomes a treant on command.
id54
SchoolTransmutation