Spells (3e)

NameSummon Nature's Ally IV
SubschoolSummoning
Descriptorssee text
LevelDrd 4, Rgr 4
ComponentsV, S, DF
CastingTime1 full round
RangeClose (25 ft. + 5 ft./2 levels)
Target
EffectOne or more creatures, no two of which can be more than 30 ft. apart
Area
Duration1 round/level (D)
SavingThrowNone
SpellResistanceNo
Description

As summon nature’s ally I, except that the character can summon one 4th-level creature, 1d3 3rd-level creatures of the same type, or 1d4+1 lower level creatures of the same type.

When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

4th Level

  • Arrowhawk, Small
  • Assassin vine
  • Dire ape
  • Dire wolf
  • Giant eagle [chaotic good]
  • Giant owl [neutral good]
  • Grig (sprite) [without pipes, neutral good]
  • Lion (animal)
  • Phantom fungus
  • Tojanida, Small
  • Viper, Large (animal)
  • Xorn, Small
BaseSpellsummon nature's ally I
XPCost
Focus
MaterialComponents
BlurbCalls animal to fight for you.
id480
SchoolConjuration