Name | Summon Monster I |
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Subschool | Summoning |
Descriptors | see text |
Level | Brd 1, Clr 1, Sor/Wiz 1 |
Components | V, S, F/DF |
CastingTime | 1 full round |
Range | Close (25 ft. + 5 ft./2 levels) |
Target | |
Effect | One summoned creature |
Area | |
Duration | 1 round/level (D) |
SavingThrow | None |
SpellResistance | No |
Description | This spell summons an outsider (extraplanar creature) that attacks the character's enemies. It appears where the character designates and acts immediately, on the character's turn. It attacks the character's opponents to the best of its ability. If the character can communicate with the outsider, the character can direct it not to attack, to attack particular enemies, or to perform other actions. Summoned creatures act normally on the last round of the spell and disappear at the end of their turn. Choose a 1st-level monster from the Summon Monster table. 1st Level
When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. For example, summon monster I is a lawful and evil spell when cast to summon a dire rat. |
BaseSpell | |
XPCost | |
Focus | |
MaterialComponents | |
Blurb | Calls outsider to fight for you. |
id | 468 |
School | Conjuration |