Spells (3e)

NameShatter
Subschool
DescriptorsSonic
LevelBrd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2
ComponentsV, S, M/DF
CastingTime1 action
RangeClose (25 ft. + 5 ft./2 levels)
Target3-ft.-radius spread; or one solid object or one crystalline creature
Effect
Area
DurationInstantaneous
SavingThrowWill negates (object); Will negates (object) or Fortitude half (see text)
SpellResistanceYes (object)
Description

Shatter creates a loud, ringing noise that shatters brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.

Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain, such as vials, bottles, flasks, jugs, windows, mirrors, and so forth. All such objects within a 3-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per the character's level are not affected, but all other objects of the appropriate composition are shattered.

Alternatively, the character can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level.

Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of damage per caster level (maximum 10d6), with a Fortitude save for half damage.

BaseSpell
XPCost
Focus
MaterialComponentsA chip of mica.
BlurbSonic vibration damages objects or crystalline creatures.
id426
SchoolEvocation