Spells (3e)

NameScrying
Subschool
Descriptors
LevelBrd 3, Clr 5, Drd 4, Sor/Wiz 4
ComponentsV, S, M/DF, F
CastingTime1 hour
RangeSee text
Target
EffectMagical sensor
Area
Duration1 minute/level
SavingThrowNone
SpellResistanceNo
Description

The character can see and hear a creature, who may be at any distance. The character must succeed at a Scry check to do so. The difficulty of the task depends on how well the character knows the subject and what sort of physical connection (if any) the character has to that creature. Furthermore, if the subject is on another plane, the character gets a –5 penalty on the Scry check.

Knowledge 							DC
--------- 							--
None* 								20
Secondhand (the character has  heard of the subject)		15
Firsthand (the character has  met the subject)			10
Familiar (the character know the subject well)			5

*The character must have some sort of connection to a creature the character has no knowledge of.

Connection 					Scry Check Bonus
---------- 					----------------
Likeness or picture 				+5
Possession or garment 				+8
Body part, lock of hair, nail clippings, etc. 	+10

This spell creates a magical sensor located near the subject. Any creature with Intelligence 12 or higher can notice the sensor by making a Scry check (or an Intelligence check) against DC 20.

The following spells can be cast through a scrying spell: comprehend languages, read magic, tongues, and darkvision. The following spells have a 5% chance per caster level of operating correctly: detect magic, detect chaos, detect evil, detect good, detect law, and message.

Wizard, Sorcerer, or Bard Focus: A mirror worth at least 1,000 gp. The mirror must be at least 2 feet by 4 feet.

Cleric Focus: A holy water font costing not less than 100 gp.

Druid Focus: A natural pool of water.

BaseSpell
XPCost
Focus
MaterialComponentsThe eye of a hawk, an eagle, or a roc, plus nitric acid, copper, and zinc.
BlurbSpies on subject from a distance.
id411
SchoolDivination