Spells (3e)

NameRepulsion
Subschool
Descriptors
LevelBrd 6, Clr 7, Protection 7, Sor/Wiz 6
ComponentsV, S, F/DF
CastingTime1 action
RangeUp to 10 ft./level
Target
Effect
AreaUp to 10-ft.-radius/level emanation centered on the character
Duration1 round/level (D)
SavingThrowWill negates
SpellResistanceYes
Description

An invisible, mobile field surrounds the character and prevents creatures from approaching the character. The character decides how big the field is at the time of casting (up to the limit the character's level allows). Creatures within or entering the field must attempt saves. If they fail, they become unable to move toward the character for the duration of the spell. Repelled creatures’ actions are not otherwise restricted. They can fight other creatures and can cast spells and attack the character with ranged weapons. If the character moves closer to an affected creature, nothing happens. (The creature is not forced back.) The creature is free to make melee attacks against the character if the character comes within reach. If a repelled creature moves away from the character and then tries to turn back toward the character, it cannot move any closer if it is still within the spell’s area.

BaseSpell
XPCost
Focus
MaterialComponents
BlurbCreatures can't approach you.
id399
SchoolAbjuration