Spells (3e)

NameMagic Missile
Subschool
DescriptorsForce
LevelSor/Wiz 1
ComponentsV, S
CastingTime1 action
RangeMedium (100 ft. + 10 ft./level)
TargetUp to five creatures, no two of which can be more than 15 ft. apart
Effect
Area
DurationInstantaneous
SavingThrowNone
SpellResistanceYes
Description

A missile of magical energy darts forth from the character's fingertip and unerringly strikes its target. The missile deals 1d4+1 points of damage.

The missile strikes unerringly, even if the target is in melee or has anything less than total cover or concealment. Specific parts of a creature cannot be singled out. Inanimate objects (locks, etc.) cannot be damaged by the spell.

For every two levels of experience past 1st, the character gains an additional missile. The character has two at 3rd level, three at 5th level, four at 7th level, and the maximum of five missiles at 9th level or higher. If the character shoots multiple missiles, the character can have them strike a single creature or several creatures. A single missile can strike only one creature. The character must designate targets before the character rolls for SR or roll damage.

BaseSpell
XPCost
Focus
MaterialComponents
Blurb1d4+1 damage; +1 missile/two levels above 1st (max +5).
id289
SchoolEvocation