Spells (3e)

NameKnow Direction
Subschool
Descriptors
LevelDrd 0
ComponentsV, S
CastingTime1 action
RangePersonal
TargetThe character
Effect
Area
DurationInstantaneous
SavingThrow
SpellResistance
Description

The character instantly knows the direction of north from the character's current position. The spell is effective in any environment in which "north" exists, but it may not work in extraplanar settings. The character's knowledge of north is correct at the moment of casting, but note that the character can get lost again within moments if the character doesn’t find some external reference point to help the character keep track of direction.

BaseSpell
XPCost
Focus
MaterialComponents
BlurbYou discern north.
id264
SchoolDivination