Spells (3e)

NameIncendiary Cloud
SubschoolCreation
DescriptorsFire
LevelFire 8, Sor/Wiz 8
ComponentsV, S
CastingTime1 action
RangeMedium (100 ft. + 10 ft./level)
Target
EffectCloud spreads 30 ft. wide and 20 ft. high
Area
Duration1 round/level
SavingThrowReflex half (see text)
SpellResistanceYes (see text)
Description

An incendiary cloud spell creates a cloud of roiling smoke shot through with white-hot embers. The smoke obscures all sight as a fog cloud does. In addition, the white-hot embers within the cloud deal 4d6 points of fire damage to everything within it each round (half damage on a successful Reflex save).

As with a cloudkill spell, the smoke moves away from the character at 10 feet per round. Figure out the smoke’s new spread each round based on its new point of origin, 10 feet farther away from where the character was when the character cast the spell. By concentrating, the character can make the cloud (actually its point of origin) move up to 60 feet each round. Any portion of the cloud that would extend beyond the character's maximum range dissipates harmlessly, reducing the remainder’s spread thereafter.

As with fog cloud, wind disperses the smoke, and the spell can’t be cast underwater.

BaseSpell
XPCost
Focus
MaterialComponents
BlurbCloud deals 4d6 fire damage/round.
id246
SchoolConjuration