Spells (3e)

NameDispel Evil
Subschool
DescriptorsGood
LevelClr 5, Good 5, Pal 4
ComponentsV, S, DF
CastingTime1 action
RangeTouch
TargetThe character and a touched evil creature from another plane; or the character and an enchantment or evil spell on a touched creature or object
Effect
Area
Duration1 round/level or until discharged, whichever comes first
SavingThrowSee text
SpellResistanceSee text
Description

Shimmering, white, holy energy surrounds the character. This power has three effects:

1. The character gains a +4 deflection bonus to AC against attacks by evil creatures.

2. On making a successful melee touch attack against an evil creature from another plane, the character can choose to drive that creature back to its home plane. The creature negates the effects with a Will save (SR applies). This use discharges and ends the spell.

3. With a touch, the character can automatically dispel any one enchantment cast by an evil creature or any one evil spell. Exception: Spells that can’t be dispelled by dispel magic also can’t be dispelled by dispel evil. Saving throws and SR do not apply to this effect. This use discharges and ends the spell.

BaseSpell
XPCost
Focus
MaterialComponents
Blurb+4 bonus against attacks by evil creatures.
id131
SchoolAbjuration