Name | Detect Good |
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Subschool | |
Descriptors | |
Level | Clr 1, Rgr 2 |
Components | V, S, DF |
CastingTime | 1 action |
Range | 60 ft. |
Target | |
Effect | |
Area | Quarter circle emanating from the character to the extreme of the range |
Duration | Concentration, up to 10 minutes/level (D) |
SavingThrow | None |
SpellResistance | No |
Description | As detect evil, except that the spell detects good creatures, spells, and magic items, and the character is vulnerable to an overwhelming good aura if the character is evil. It does not detect undead. Also, remember that healing potions, antidotes, and similar beneficial items are not good. |
BaseSpell | detect evil |
XPCost | |
Focus | |
MaterialComponents | |
Blurb | Reveals creatures, spells, or objects. |
id | 113 |
School | Divination |