Spells (5e)

NameContinual Flame
Level2
ComponentsV, S, M
CastingTime1 action
RangeTouch
DurationUntil dispelled
DescriptionA flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched. Materials: Ruby dust worth 50 gp, which the spell consumes.
MaterialComponents
BlurbAn object becomes bright as a torch but heatless.
id86
SchoolEvocation