Spells (5e)

NameSunbeam
Level6
ComponentsV, S, M
CastingTime1 action
RangeSelf (60-foot line)
DurationConcentration, up to 1 minute
DescriptionA beam of brilliant light flashes out from your hand in a 5?foot?wide, 60?foot?long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action on any turn until the spell ends. For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30?foot radius and dim light for an additional 30 feet. This light is sunlight. Materials: A magnifying glass.
MaterialComponents
BlurbYou flash a beam of light (5?ft?wide, 60?ft?long). On a failed Con save, creatures take 6d8 radiant dmg (save half) and become blinded (1 turn).
id262
SchoolEvocation