Spells (5e)

NameIce Storm
Level4
ComponentsV, S, M
CastingTime1 action
Range300 feet
DurationInstantaneous
DescriptionA hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40?foot?high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn. Materials: A pinch of dust and a few drops of water. At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
MaterialComponentsa pinch of dust and a few drops of water
BlurbA hail of rock-hard ice pounds to the ground. Each creature in the area suffers cold and bludgeoning damage.
id191
SchoolEvocation