Spells (5e)

NameSpike Growth
Level2
ComponentsV, S, M
CastingTime1 action
Range150 feet
DurationConcentration, up to 10 minutes
DescriptionThe ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it. Materials: Seven sharp thorns or seven small twigs, each sharpened to a point.
MaterialComponents
BlurbSprouts hard spikes and thorns grow on the ground (20-ft radius); becomes difficult terrain, does 2d4 piercing dmg for every 5 ft travelled.
id122
SchoolTransmutation