Holy Aura | Level: | 8 | School: | Abjuration | Components: | V, S, M | CastingTime: | 1 action | Duration: | Concentration, up to 1 minute | MaterialComponents: | a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text | Bard: | | Cleric: | x | Druid: | | Paladin: | | Ranger: | | Sorcerer: | | Warlock: | | Wizard: | | Blurb: | Creatures of your choice shed dim light and have advantage on all saving throws; other creatures have disadvantage on attack rolls. | Range: | Self | Description: | Divine light washes out from you and coalesces in a soft radiance in a 30?foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5?foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw or be blinded until the spell ends.
Materials: A tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint’s robe or a piece of parchment from a religious text. |
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