NameLevelSchoolDescr.ComponentsActions
Acid Arrow2EvocationA shimmering green arrow streaks toward a target, dealing acid damage immediately and other damage at the end of its next turn.V, S, MView
Aid2AbjurationUp to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.V, S, MView
Alarm1AbjurationYou set an alarm against unwanted intrusion.V, S, MView
Animal Messenger2EnchantmentYou use an animal to deliver a message.V, S, MView
Animate Dead3NecromancyThis spell creates an undead servant.V, S, MView
Antimagic Field8AbjurationA 10-foot-radius invisible sphere of antimagic surrounds you.V, S, MView
Antipathy/Sympathy8EnchantmentThis spell attracts or repels creatures of your choice.V, S, MView
Arcane Eye4DivinationYou create an invisible, magical eye within range that hovers in the air for the duration.V, S, MView
Arcane Hand5EvocationYou create a Large hand of shimmering, translucent force that can accomplish tastks.V, S, MView
Arcane Lock2AbjurationYou touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration of the spell.V, S, MView
Arcane Sword7EvocationYou create a sword-shaped plane of force that hovers within range.V, S, MView
Arcanist's Magic Aura2IllusionYou place an illusion on a creature or an object you touch so that divination spells reveal false information about it.V, S, MView
Astral Projection9NecromancyYou and up to eight willing creatures within range project your astral bodies into the Astral Plane.V, S, MView
Augury2DivinationYou receive an omen about the results of a specific course of action that you plan to take within the next 30 minutes.V, S, MView
Awaken5TransmutationYou give intelligence to a non-sentient being.V, S, MView
Bane1EnchantmentUp to 3 targets suffer 1d4 malus to the number rolled from the attack roll or saving throw.V, S, MView
Banishment4AbjurationYou attempt to send one creature to another plane of existence.V, S, MView
Barkskin2TransmutationThe target's AC can't be less than 16, regardless of what kind of armor it is wearing.V, S, MView
Black Tentacles4ConjurationSquirming, ebony tentacles fill the ground, attacking any creature entering the area.V, S, MView
Bless1EnchantmentUp to three creatures can roll a d4 and add the number rolled to the attack roll or saving throw.V, S, MView
Chain Lightning6EvocationYou create a bolt o f lightning that arcs toward a target.V, S, MView
Circle of Death6NecromancyA sphere of negative energy dealing necrotic damage.V, S, MView
Clairvoyance3DivinationYou can see or hear through an invisible magical sensor.V, S, MView
Clone8NecromancyThis spell grows an inert duplicate o f a living creature as a safeguard against death.V, S, MView
Color Spray1IllusionA dazzling array o f flashing, colored light springs from your hand, blinding enemy creatures.V, S, MView
Commune5DivinationYou contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no.V, S, MView
Comprehend Languages1DivinationFor the duration, you understand the literal meaning of any spoken language that you hear.V, S, MView
Cone of Cold5EvocationA blast of cold air erupts from your hands, dealing damage.V, S, MView
Confusion4EnchantmentYou force a behaviour on a target.V, S, MView
Dancing Lights0EvocationYou create up to four torch-sized lights that hover in the air.V, S, MView
Darkness2EvocationMagical darkness spreads from a point you choose.V, MView
Delayed Blast Fireball7EvocationA fireball that deals more damage the more you concentrate.V, S, MView
Disintegrate6TransmutationA thin green ray deals damage to a target, with a chance to disintegrate it.V, S, MView
Divination4DivinationYou can ask a question to a god or a god's servants.V, S, MView
Dream5IllusionThis spell shapes a creature's dreams.V, S, MView
Earthquake8EvocationYou create a seismic disturbance at a point on the ground.V, S, MView
Find the Path6DivinationThis spell allows you to find the shortest, most direct physical route to a specific fixed location.V, S, MView
Fireball3EvocationA bright streak flashes from your pointing finger, dealing damage in the area of effect.V, S, MView
Flame Strike5EvocationA vertical column o f divine fire roars down from the heavens in a location you specify, dealing damage.V, S, MView
Flaming Sphere2ConjurationA 5-foot-diameter sphere of fire appears, dealing damage to the surrounding creatures.V, S, MView
Fly3TransmutationThe target gains a flying speed of 60 feet for the duration.V, S, MView
Foresight9DivinationYou touch a willing creature and bestow a limited ability to see into the immediate future.V, S, MView
Freedom of Movement4AbjurationThe target's movement is unaffected by difficult terrain,its speed can't be reduced and it can't be paralyzed or restrained.V, S, MView
Gate9ConjurationYou conjure a portal linking your position to a precise location on a different plane of existence.V, S, MView
Globe of Invulnerability6AbjurationAny spell of 5th level or lower cast from outside the barrier created by this spell can't affect creatures or objects within it.V, S, MView
Greater Restoration5AbjurationYou imbue a creature you touch with positive energy to undo a debilitating effect.V, S, MView
Haste3TransmutationThe target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action.V, S, MView
Heroes' Feast6ConjurationYou bring forth a great feast, including magnificent food and drink, with beneficial effects.V, S, MView
Hold Person2EnchantmentThe target humanoid must succeed on a Wisdom saving throw or be paralyzed.V, S, MView
Holy Aura8AbjurationCreatures of your choice shed dim light and have advantage on all saving throws; other creatures have disadvantage on attack rolls.V, S, MView
Ice Storm4EvocationA hail of rock-hard ice pounds to the ground. Each creature in the area suffers cold and bludgeoning damage.V, S, MView
Identify1DivinationYou learn the properties of a magic item or some other magic-imbued object.V, S, MView
Imprisonment9AbjurationYou create a magical restraint to hold a creature untill the spell is ended.V, S, MView
Invisibility2IllusionA creature you touch becomes invisible until the spell ends.V, S, MView
Levitate2TransmutationOne creature or object of your choice rises vertically, up to 20 feet, and remains suspended there for the duration.V, S, MView
Light0EvocationA touched object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like.V, MView
Lightning Bolt3EvocationA stroke of lightning, forming a line, blasts out from you in a direction you choose, dealing damage.V, S, MView
Locate Creature4DivinationYou sense the direction of a creature's location, as long as that creature is within 1,000 feet of you.V, S, MView
Mage Armor1AbjurationA protective magical force surrounds the target; its base AC becomes 13 + Dexterity modifier.V, S, MView
Major Image3IllusionYou create the image of an object, a creature, or some other visible phenomenon.V, S, MView
Mass Suggestion6EnchantmentYou suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice.V, MView
Minor Illusion0IllusionYou create a sound or an image of an object.S, MView
Passwall5TransmutationA passage appears on a wooden, plaster, or stone surface.V, S, MView
Raise Dead5NecromancyYou return a dead creature you touch to life, provided that it has been dead no longer than 10 days.V, S, MView
Regenerate7TransmutationThe target regains 4d8 + 15 hit points. The target regains 1 hit point at the start of each of its turns and severed body members are restored.V, S, MView
Resistance0AbjurationOnce before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice.V, S, MView
Resurrection7NecromancyYou resurrect a dead cretaure, that has been dead for no more than a century, with all its hit points.V, S, MView
Revivify3NecromancyYou touch a creature that has died within the last minute. That creature returns to life with 1 hit point.V, S, MView
Sanctuary1AbjurationYou ward a creature within range against attack.V, S, MView
Shatter2EvocationA sudden loud ringing noise, painfully intense, deals thunder damage to any creature in a 10-foot-radius sphere.V, S, MView
Shield of Faith1AbjurationA shimmering field appears and surrounds a creature of your choice, granting it a +2 bonus to AC.V, S, MView
Silent Image1IllusionYou create the image o f an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube.V, S, MView
Sleep1EnchantmentThis spell sends creatures into a magical sleep.V, S, MView
Speak with Dead3NecromancyYou grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose.V, S, MView
Spider Climb2TransmutationOne creature gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free.V, S, MView
Spirit Guardians3ConjurationYou call forth spirits to protect you. When enemies come close to you, their speed is halved and they suffer radiant or necrotic damage.V, S, MView
Stoneskin4AbjurationYou turn the flesh of a willing creature as hard as stone. The target has resistance to nonmagical bludgeoning, piercing, and slashing damage.V, S, MView
Suggestion2EnchantmentYou suggest a course of activity (limited to a sentence or two) and magically influence a creature behaviour.V, MView
Sunburst8EvocationBrilliant sunlight flashes. Each creature in that light take radiant damage and is blinded.V, S, MView
True Resurrection9NecromancyYou touch a creature that has been dead for no longer than 200 years and restore it to life with all its hit points.V, S, MView
True Seeing6DivinationThe target of the spell has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane.V, S, MView
Wall of Fire4EvocationYou create a wall of fire on a solid surface, dealing fire damage to the creatures near it.V, S, MView
Wall of Stone5EvocationA nonmagical wall of solid stone springs into existence. Concentrating for the whole duration of the spell makes the wall permanent.V, S, MView
Warding Bond2AbjurationThis spell wards a willing creature you touch and creates a mystic connection between you and the target.V, S, MView
Web2ConjurationYou conjure a mass o f thick, sticky webbing. Creature are restrained as long as they remain in the webs or until they break free.V, S, MView

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002