NameLevelSchoolDescr.Material ComponentsActions
Dancing Lights0EvocationYou create up to four torch-sized lights that hover in the air.a bit of phosphorus or wychwood, or a glowwormView
Light0EvocationA touched object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like.a firefly or phosphorescent mossView
Mending0TransmutationThis spell can physically repair a magic item or construct.View
Message0TransmutationYou whisper a message to a creature within range; the target hears the message and can reply in a whisper that only you can hear.View
Minor Illusion0IllusionYou create a sound or an image of an object.a bit of fleeceView
Resistance0AbjurationOnce before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice.a miniature cloakView
Shillelagh0TransmutationThe wood of a club or quarterstaff you are holding is imbued with nature’s power.View
Alarm1AbjurationYou set an alarm against unwanted intrusion.powdered rhubarb leaf and an adder's stomachView
Animal Friendship1EnchantmentThis spell lets you convince a beast that you mean it no harm.View
Bane1EnchantmentUp to 3 targets suffer 1d4 malus to the number rolled from the attack roll or saving throw.a drop of bloodView
Bless1EnchantmentUp to three creatures can roll a d4 and add the number rolled to the attack roll or saving throw.a sprinkling of holy waterView
Color Spray1IllusionA dazzling array o f flashing, colored light springs from your hand, blinding enemy creatures.a pinch of powder or sand that is colored red, yellow, and blueView
Comprehend Languages1DivinationFor the duration, you understand the literal meaning of any spoken language that you hear.a pinch of soot and saltView
Create or Destroy Water1TransmutationYou either create or destroy water.View
Detect Poison and Disease1DivinationYou can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you.View
False Life1NecromancyGgain 1d4 + 4 temporary hit points.View
Feather Fall1TransmutationUp to 5 creatures' rate of descent slows to 60 feet per round.View
Find Familiar1ConjurationYou gain the service of a familiar, a spirit that takes an animal form you choose.View
Floating Disk1ConjurationCreates a disk that floats 3 feet above the ground.View
Goodberry1TransmutationCreate up to 10 berries that restore 1 hit point, and provide nourishment for one day.View
Grease1ConjurationSlick grease covers the ground in a 10-foot square.View
Hideous Laughter1EnchantmentA creature falls into fits of laughter (Wis save); falls prone, becomes incapacitated, unable to stand up.View
Identify1DivinationYou learn the properties of a magic item or some other magic-imbued object.a pearl worth at least 100 gp and an owl featherView
Illusory Script1IllusionWrite parchment only readable to you and creatures you designate.View
Jump1TransmutationA creature’s jump distance is tripled.View
Longstrider1TransmutationIncrease speed by 10 feet.View
Mage Armor1AbjurationA protective magical force surrounds the target; its base AC becomes 13 + Dexterity modifier.a piece of cured leatherView
Protection from Evil and Good1AbjurationWwilling creature is protected against certain types of creatures.View
Sanctuary1AbjurationYou ward a creature within range against attack.a small silver mirrorView
Shield of Faith1AbjurationA shimmering field appears and surrounds a creature of your choice, granting it a +2 bonus to AC.a small parchment with a bit of holy text written on itView
Silent Image1IllusionYou create the image o f an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube.a bit of fleeceView
Sleep1EnchantmentThis spell sends creatures into a magical sleep.a pinch of fine sand, rose petals, or a cricketView
Unseen Servant1ConjurationAan invisible, mindless, shapeless force performs simple tasks at your command.View
Acid Arrow2EvocationA shimmering green arrow streaks toward a target, dealing acid damage immediately and other damage at the end of its next turn.a tiny bell and a piece of fine silver wireView
Aid2AbjurationUp to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.a tiny strip of white clothView
Animal Messenger2EnchantmentYou use an animal to deliver a message.a morsel of foodView
Arcane Lock2AbjurationYou touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration of the spell.gold dust worth at least 25 gp, which the spell consumesView
Arcanist's Magic Aura2IllusionYou place an illusion on a creature or an object you touch so that divination spells reveal false information about it.a small square of silkView
Augury2DivinationYou receive an omen about the results of a specific course of action that you plan to take within the next 30 minutes.specially marked sticks, bones, or similar tokens worth at least 25 gpView
Barkskin2TransmutationThe target's AC can't be less than 16, regardless of what kind of armor it is wearing.a handful of oak barkView
Continual Flame2EvocationAn object becomes bright as a torch but heatless.View
Darkness2EvocationMagical darkness spreads from a point you choose.bat fur and a drop of pitch or piece of coalView
Darkvision2TransmutationA willing creature may see in the dark.View
Detect Thoughts2DivinationLearn the surface thoughts of a creature.View
Enhance Ability2TransmutationGrant advantage to ability checks to touched creature.View
Enlarge/Reduce2TransmutationA creature or object grows larger or smaller.View
Flame Blade2EvocationYou evoke a fiery blade in your free hand; does 3d6 fire damage.View
Flaming Sphere2ConjurationA 5-foot-diameter sphere of fire appears, dealing damage to the surrounding creatures.a bit of tallow, a pinch of brimstone, and a dusting of powdered ironView
Gentle Repose2NecromancyA touched corpse or remains is protected from decay, can’t become undead.View
Gust of Wind2EvocationA line of strong wind 60 feet long and 10 feet wide blasts from you; may push creatures 15 feet away from you.View
Heat Metal2TransmutationYou cause a metallic object to glow red-hot.View
Hold Person2EnchantmentThe target humanoid must succeed on a Wisdom saving throw or be paralyzed.a small, straight piece of ironView
Invisibility2IllusionA creature you touch becomes invisible until the spell ends.an eyelash encased in gum arabicView
Levitate2TransmutationOne creature or object of your choice rises vertically, up to 20 feet, and remains suspended there for the duration.either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one endView
Locate Animals or Plants2DivinationLearn the direction and distance to the closest creature or plant of a kind.View
Locate Object2DivinationSense the direction to a familiar object’s location.View
Magic Mouth2IllusionAn object utters a message when a trigger condition is met.View
Moonbeam2EvocationBeam of light (5-ft-radius, 40-ft-high) causes 2d10 radiant dmg (half if Con save) to creatures entering the area.View
Pass without Trace2AbjurationYou and chosen creatures within 30 feet have +10 on Stealth checks.View
Rope Trick2TransmutationA 60-ft rope rises into the air, to an invisible entrance to an extradimensional spaceView
See Invisibility2DivinationYou see invisible creatures and objects as if they were visible.View
Shatter2EvocationA sudden loud ringing noise, painfully intense, deals thunder damage to any creature in a 10-foot-radius sphere.a chip of micaView
Spider Climb2TransmutationOne creature gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free.a drop of bitumen and a spiderView
Spike Growth2TransmutationSprouts hard spikes and thorns grow on the ground (20-ft radius); becomes difficult terrain, does 2d4 piercing dmg for every 5 ft travelled.View
Suggestion2EnchantmentYou suggest a course of activity (limited to a sentence or two) and magically influence a creature behaviour.a snake's tongue and either a bit of honeycomb or a drop of sweet oilView
Warding Bond2AbjurationThis spell wards a willing creature you touch and creates a mystic connection between you and the target.a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the durationView
Web2ConjurationYou conjure a mass o f thick, sticky webbing. Creature are restrained as long as they remain in the webs or until they break free.a bit of spiderwebView
Animate Dead3NecromancyThis spell creates an undead servant.a drop of blood, a piece of flesh, and a pinch of bone dustView
Clairvoyance3DivinationYou can see or hear through an invisible magical sensor.a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeingView
Fear3IllusionYou project a terrifying image; creatures in a 30-ft cone must save Wis or become frightened.View
Fireball3EvocationA bright streak flashes from your pointing finger, dealing damage in the area of effect.a tiny ball of bat guano and sulfurView
Fly3TransmutationThe target gains a flying speed of 60 feet for the duration.a wing feather from any birdView
Gaseous Form3TransmutationYou transform a willing creature into a misty cloud.View
Glyph of Warding3AbjurationInscribe a glyph that triggers Explosive Runes (5d8 dmg, Dex save half) or Spell Glyph (3rd lvl spell).View
Haste3TransmutationThe target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action.a shaving of licorice rootView
Hypnotic Pattern3IllusionCreate a twisting pattern of colors that charms creatures (30-ft cube; Wis save).View
Lightning Bolt3EvocationA stroke of lightning, forming a line, blasts out from you in a direction you choose, dealing damage.a bit of fur and a rod of amber, crystal, or glassView
Magic Circle3AbjurationYou create a 10-ft-radius, 20-ft-tall cylinder that wards against a chosen creature type.View
Major Image3IllusionYou create the image of an object, a creature, or some other visible phenomenon.a bit of fleeceView
Nondetection3AbjurationHide a target that you touch from divination magic.View
Revivify3ConjurationYou touch a creature that has died within the last minute. That creature returns to life with 1 hit point.diamonds worth 300 gp, which the spell consumesView
Sending3EvocationSend a message of 25 words or less to a familiar creature (that may answer immediately).View
Sleet Storm3ConjurationFreezing rain and sleet fall in a 20-ft-tall cylinder & 40-ft radius; creatures must save Dex or fall prone.View
Slow3TransmutationSlow up to 6 creatures (40-ft cube). On a failed Wis save: speed halved, ?2 to AC and Dex saves, can’t use reactions, can use either an action or a bonus action, can’t make more than one attack during a turn.View
Speak with Dead3NecromancyYou grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose.burning incenseView
Spirit Guardians3ConjurationYou call forth spirits to protect you. When enemies come close to you, their speed is halved and they suffer radiant or necrotic damage.a holy symbolView
Stinking Cloud3ConjurationCreate a 20-ft-radius sphere of nauseating gas. Creatures within the cloud save Con or spend their turn retching and reeling.View
Tiny Hut3EvocationA 10-ft-radius immobile dome of force appears around and above you.View
Tongues3DivinationGrant a touched creature the ability to understand any spoken language.View
Water Breathing3TransmutationUp to ten willing creatures may breathe underwater.View
Water Walk3TransmutationUp to ten willing creatures are able to move across any liquid surface.View
Wind Wall3EvocationA wall (50 x15 x 1 ft) of wind keeps gases at bay. Creatures must save Str or take 3d8 bludgeoning dmg (half if saved).View
Arcane Eye4DivinationYou create an invisible, magical eye within range that hovers in the air for the duration.a bit of bat furView
Banishment4AbjurationYou attempt to send one creature to another plane of existence.an item distasteful to the targetView
Black Tentacles4ConjurationSquirming, ebony tentacles fill the ground, attacking any creature entering the area.a piece of tentacle from a giant octopus or a giant squidView
Confusion4EnchantmentYou force a behaviour on a target.three nut shellsView
Conjure Woodland Beings4ConjurationYou summon fey creatures that appear in unoccupied spaces you can see within range.View
Control Water4TransmutationYou control freestanding water inside a 100 cube ft. area.View
Divination4DivinationYou can ask a question to a god or a god's servants.incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumesView
Faithful Hound4ConjurationYou conjure a phantom watchdog. It's invisible to all but you and can’t be harmed.View
Fire Shield4EvocationFlames wreathe you, light a 10-ft radius, provide a warm/chill shield. Melee attackers take 2d8 fire/cold dmg.View
Freedom of Movement4AbjurationThe target's movement is unaffected by difficult terrain,its speed can't be reduced and it can't be paralyzed or restrained.a leather strap, bound around the arm or a similar appendageView
Hallucinatory Terrain4IllusionNatural terrain in a 150-foot cube look, sound, and smell like some other sort of natural terrain.View
Ice Storm4EvocationA hail of rock-hard ice pounds to the ground. Each creature in the area suffers cold and bludgeoning damage.a pinch of dust and a few drops of waterView
Locate Creature4DivinationYou sense the direction of a creature's location, as long as that creature is within 1,000 feet of you.a bit of fur from a bloodhoundView
Polymorph4TransmutationThis spell transforms a creature that you can see within range into a new form.View
Private Sanctum4AbjurationYou make an area within range magically secure.View
Resilient Sphere4EvocationA sphere of shimmering force encloses a creature or object of Large size or smaller.View
Secret Chest4ConjurationYou hide a chest, and all its contents, on the Ethereal Plane.View
Stone Shape4TransmutationYou touch a Medium stone object and form it into any shape that suits your purpose.View
Stoneskin4AbjurationYou turn the flesh of a willing creature as hard as stone. The target has resistance to nonmagical bludgeoning, piercing, and slashing damage.diamond dust worth 100 gp, which the spell consumesView
Wall of Fire4EvocationYou create a wall of fire on a solid surface, dealing fire damage to the creatures near it.a small piece of phosphorusView
Arcane Hand5EvocationYou create a Large hand of shimmering, translucent force that can accomplish tastks.an eggshell and a snakeskin gloveView
Awaken5TransmutationYou give intelligence to a non-sentient being.an agate worth at least 1,000 gp, which the spell consumesView
Commune5DivinationYou contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no.incense and a vial of holy or unholy waterView
Cone of Cold5EvocationA blast of cold air erupts from your hands, dealing damage.a small crystal or glass coneView
Conjure Elemental5ConjurationYou call forth an elemental servant.View
Creation5IllusionYou pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter.View
Dispel Evil and Good5AbjurationEnergy surrounds and protects you from fey, undead, and creatures from beyond the Material Plane.View
Dream5IllusionThis spell shapes a creature's dreams.a handful of sand, a dab of ink, and a writing quill plucked from a sleeping birdView
Flame Strike5EvocationA vertical column o f divine fire roars down from the heavens in a location you specify, dealing damage.pinch of sulfurView
Greater Restoration5AbjurationYou imbue a creature you touch with positive energy to undo a debilitating effect.diamond dust worth at least 100 gp, which the spell consumesView
Hallow5EvocationYou touch a point and infuse an area around it with holy (or unholy) power.View
Hold Monster5EnchantmentTarget must save Wis or be paralyzed.View
Insect Plague5ConjurationSwarm fills a 20-ft?radius sphere; creatures must save Con or take 4d10 piercing dmg (half on save).View
Legend Lore5DivinationBring to your mind a brief summary of the significant lore about a person, place, or object.View
Passwall5TransmutationA passage appears on a wooden, plaster, or stone surface.a pinch of sesame seedsView
Planar Binding5AbjurationAttempt to bind a celestial, an elemental, a fey, or a fiend to your service.View
Raise Dead5NecromancyYou return a dead creature you touch to life, provided that it has been dead no longer than 10 days.a diamond worth at least 500 gp, which the spell consumesView
Reincarnate5TransmutationForm a random adult body out of a dead humanoid and then call the soul to enter that body (willingly).View
Scrying5DivinationYou can see and hear a particular creature you choose that is on the same plane of existence as you.View
Telepathic Bond5DivinationYou forge a telepathic link among up to eight willing creatures of your choice.View
Teleportation Circle5ConjurationYou draw a 10?ft?diameter circle on the ground that links to an existing teleportation circle whose sigil sequence you know.View
Wall of Force5EvocationAn invisible wall of force springs into existence.View
Wall of Stone5EvocationA nonmagical wall of solid stone springs into existence. Concentrating for the whole duration of the spell makes the wall permanent.a small block of graniteView
Chain Lightning6EvocationYou create a bolt o f lightning that arcs toward a target.a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pinsView
Circle of Death6NecromancyA sphere of negative energy dealing necrotic damage.the powder of a crushed black pearl worth at least 500 gpView
Contingency6EvocationChoose a spell of 5th level or lower that takes effect when a certain circumstance occurs.View
Create Undead6NecromancyUp to three corpses of Medium or Small humanoids become ghouls under your control.View
Disintegrate6TransmutationA thin green ray deals damage to a target, with a chance to disintegrate it.a lodestone and a pinch of dustView
Find the Path6DivinationThis spell allows you to find the shortest, most direct physical route to a specific fixed location.a set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes—worth 100 gp and an object from the location you wish to findView
Flesh to Stone6Transmutationou attempt to turn one creature that you can see within range into stone.View
Forbiddance6AbjurationYou create a ward against magical travel.View
Freezing Sphere6EvocationA frigid globe of cold explodes in a 60?ft?radius sphere. On a failed Con save, creatures take 10d6 cold damage (half if saved). View
Globe of Invulnerability6AbjurationAny spell of 5th level or lower cast from outside the barrier created by this spell can't affect creatures or objects within it.a glass or crystal bead that shatters when the spell endsView
Guards and Wards6AbjurationYou create a ward that protects up to 2,500 square feet of floor space.View
Heroes' Feast6ConjurationYou bring forth a great feast, including magnificent food and drink, with beneficial effects.a gem-encrusted bowl worth at least 1,000 gp, which the spell consumesView
Instant Summons6ConjurationCreate an invisible mark on an object; later, you can use your action to make it appear in your hand regardless of physical or planar distances.View
Magic Jar6NecromancyYour body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component.View
Mass Suggestion6EnchantmentYou suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice.a snake's tongue and either a bit of honeycomb or a drop of sweet oilView
Move Earth6TransmutationYou can reshape dirt, sand, or clay (in an area no larger than 40 feet) in any manner you choose.View
Programmed Illusion6IllusionYou create an illusion that activates when a specific condition occurs.View
Sunbeam6EvocationYou flash a beam of light (5?ft?wide, 60?ft?long). On a failed Con save, creatures take 6d8 radiant dmg (save half) and become blinded (1 turn).View
True Seeing6DivinationThe target of the spell has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane.an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spellView
Wall of Ice6EvocationCreate a wall of ice on a solid surface (sphere/dome with a radius of up to 10 feet, or flat surface up of ten 10?ft?square panels)View
Wall of Thorns6ConjurationTangled brush (60 x 10 x 5 ft.) blocks line of sight, deals 7d8 piercing dmg (half on Dex save). View
Wind Walk6TransmutationYou and up to ten willing creatures assume a gaseous form, fly at 300ft. speed, gain dmg resistance (nonmagical weapons).View
Arcane Sword7EvocationYou create a sword-shaped plane of force that hovers within range.a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gpView
Delayed Blast Fireball7EvocationA fireball that deals more damage the more you concentrate.a tiny ball of bat guano and sulfurView
Forcecage7EvocationAn immobile, invisible, cube?shaped prison composed of magical force springs into existence.View
Magnificent Mansion7ConjurationYou conjure an extradimensional dwelling.View
Plane Shift7ConjurationYou and up to 8 willing creatures are transported to a different plane of existence.View
Project Image7IllusionYou create an illusory copy of yourselfView
Regenerate7TransmutationThe target regains 4d8 + 15 hit points. The target regains 1 hit point at the start of each of its turns and severed body members are restored.a prayer wheel and holy waterView
Resurrection7NecromancyYou resurrect a dead cretaure, that has been dead for no more than a century, with all its hit points.a diamond worth at least 1,000 gp, which the spell consumesView
Reverse Gravity7TransmutationReverse gravity in a 50?foot?radius, 100?foot-high cylinder.View
Sequester7TransmutationA willing creature or object can be hidden away, safe from detection.View
Simulacrum7IllusionYou shape an illusory duplicate of one beast or humanoid that is within range.View
Symbol7AbjurationYou inscribe a harmful glyph either on a surface or within an object.View
Antimagic Field8AbjurationA 10-foot-radius invisible sphere of antimagic surrounds you.a pinch of powdered iron or iron filingsView
Antipathy/Sympathy8EnchantmentThis spell attracts or repels creatures of your choice.either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effectView
Clone8NecromancyThis spell grows an inert duplicate o f a living creature as a safeguard against death.a diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes, and a vessel worth at least 2,000 gp that has a sealable lid and is large enough to hold a Medium creature, such as a huge urn, coffin, mud-filled cyst in the ground, or crystal container filled with salt water)View
Control Weather8TransmutationYou take control of the weather within 5 miles of you. It takes 1d4×10 minutes for the new conditions to take effect.View
Earthquake8EvocationYou create a seismic disturbance at a point on the ground.a pinch of dirt, a piece of rock, and a lump of clayView
Feeblemind8EnchantmentBlast the mind of a creature that you can see. The target takes 4d6 psychic dmg and must save Int or have Intelligence and Charisma set to 1.View
Holy Aura8AbjurationCreatures of your choice shed dim light and have advantage on all saving throws; other creatures have disadvantage on attack rolls.a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious textView
Sunburst8EvocationBrilliant sunlight flashes. Each creature in that light take radiant damage and is blinded.fire and a piece of sunstoneView
Astral Projection9NecromancyYou and up to eight willing creatures within range project your astral bodies into the Astral Plane.for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumesView
Foresight9DivinationYou touch a willing creature and bestow a limited ability to see into the immediate future.a hummingbird featherView
Gate9ConjurationYou conjure a portal linking your position to a precise location on a different plane of existence.a diamond worth at least 5,000 gpView
Imprisonment9AbjurationYou create a magical restraint to hold a creature untill the spell is ended.A vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the targetView
Shapechange9TransmutationYou assume the form of a different creature for the duration.View
True Polymorph9TransmutationTransform a creature into a different creature, creature into an object, or object into a creature.View
True Resurrection9NecromancyYou touch a creature that has been dead for no longer than 200 years and restore it to life with all its hit points.a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumesView

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002