Name | Level | School | Descr. | Material Components | Actions |
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Dancing Lights | 0 | Evocation | You create up to four torch-sized lights that hover in the air. | a bit of phosphorus or wychwood, or a glowworm | View |
Light | 0 | Evocation | A touched object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. | a firefly or phosphorescent moss | View |
Mending | 0 | Transmutation | This spell can physically repair a magic item or construct. | | View |
Message | 0 | Transmutation | You whisper a message to a creature within range; the target hears the message and can reply in a whisper that only you can hear. | | View |
Minor Illusion | 0 | Illusion | You create a sound or an image of an object. | a bit of fleece | View |
Resistance | 0 | Abjuration | Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. | a miniature cloak | View |
Shillelagh | 0 | Transmutation | The wood of a club or quarterstaff you are holding is imbued with nature’s power. | | View |
Alarm | 1 | Abjuration | You set an alarm against unwanted intrusion. | powdered rhubarb leaf and an adder's stomach | View |
Animal Friendship | 1 | Enchantment | This spell lets you convince a beast that you mean it no harm. | | View |
Bane | 1 | Enchantment | Up to 3 targets suffer 1d4 malus to the number rolled from the attack roll or saving throw. | a drop of blood | View |
Bless | 1 | Enchantment | Up to three creatures can roll a d4 and add the number rolled to the attack roll or saving throw. | a sprinkling of holy water | View |
Color Spray | 1 | Illusion | A dazzling array o f flashing, colored light springs from your hand, blinding enemy creatures. | a pinch of powder or sand that is colored red, yellow, and blue | View |
Comprehend Languages | 1 | Divination | For the duration, you understand the literal meaning of any spoken language that you hear. | a pinch of soot and salt | View |
Create or Destroy Water | 1 | Transmutation | You either create or destroy water. | | View |
Detect Poison and Disease | 1 | Divination | You can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. | | View |
False Life | 1 | Necromancy | Ggain 1d4 + 4 temporary hit points. | | View |
Feather Fall | 1 | Transmutation | Up to 5 creatures' rate of descent slows to 60 feet per round. | | View |
Find Familiar | 1 | Conjuration | You gain the service of a familiar, a spirit that takes an animal form you choose. | | View |
Floating Disk | 1 | Conjuration | Creates a disk that floats 3 feet above the ground. | | View |
Goodberry | 1 | Transmutation | Create up to 10 berries that restore 1 hit point, and provide nourishment for one day. | | View |
Grease | 1 | Conjuration | Slick grease covers the ground in a 10-foot square. | | View |
Hideous Laughter | 1 | Enchantment | A creature falls into fits of laughter (Wis save); falls prone, becomes incapacitated, unable to stand up. | | View |
Identify | 1 | Divination | You learn the properties of a magic item or some other magic-imbued object. | a pearl worth at least 100 gp and an owl feather | View |
Illusory Script | 1 | Illusion | Write parchment only readable to you and creatures you designate. | | View |
Jump | 1 | Transmutation | A creature’s jump distance is tripled. | | View |
Longstrider | 1 | Transmutation | Increase speed by 10 feet. | | View |
Mage Armor | 1 | Abjuration | A protective magical force surrounds the target; its base AC becomes 13 + Dexterity modifier. | a piece of cured leather | View |
Protection from Evil and Good | 1 | Abjuration | Wwilling creature is protected against certain types of creatures. | | View |
Sanctuary | 1 | Abjuration | You ward a creature within range against attack. | a small silver mirror | View |
Shield of Faith | 1 | Abjuration | A shimmering field appears and surrounds a creature of your choice, granting it a +2 bonus to AC. | a small parchment with a bit of holy text written on it | View |
Silent Image | 1 | Illusion | You create the image o f an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. | a bit of fleece | View |
Sleep | 1 | Enchantment | This spell sends creatures into a magical sleep. | a pinch of fine sand, rose petals, or a cricket | View |
Unseen Servant | 1 | Conjuration | Aan invisible, mindless, shapeless force performs simple tasks at your command. | | View |
Acid Arrow | 2 | Evocation | A shimmering green arrow streaks toward a target, dealing acid damage immediately and other damage at the end of its next turn. | a tiny bell and a piece of fine silver wire | View |
Aid | 2 | Abjuration | Up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration. | a tiny strip of white cloth | View |
Animal Messenger | 2 | Enchantment | You use an animal to deliver a message. | a morsel of food | View |
Arcane Lock | 2 | Abjuration | You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration of the spell. | gold dust worth at least 25 gp, which the spell consumes | View |
Arcanist's Magic Aura | 2 | Illusion | You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. | a small square of silk | View |
Augury | 2 | Divination | You receive an omen about the results of a specific course of action that you plan to take within the next 30 minutes. | specially marked sticks, bones, or similar tokens worth at least 25 gp | View |
Barkskin | 2 | Transmutation | The target's AC can't be less than 16, regardless of what kind of armor it is wearing. | a handful of oak bark | View |
Continual Flame | 2 | Evocation | An object becomes bright as a torch but heatless. | | View |
Darkness | 2 | Evocation | Magical darkness spreads from a point you choose. | bat fur and a drop of pitch or piece of coal | View |
Darkvision | 2 | Transmutation | A willing creature may see in the dark. | | View |
Detect Thoughts | 2 | Divination | Learn the surface thoughts of a creature. | | View |
Enhance Ability | 2 | Transmutation | Grant advantage to ability checks to touched creature. | | View |
Enlarge/Reduce | 2 | Transmutation | A creature or object grows larger or smaller. | | View |
Flame Blade | 2 | Evocation | You evoke a fiery blade in your free hand; does 3d6 fire damage. | | View |
Flaming Sphere | 2 | Conjuration | A 5-foot-diameter sphere of fire appears, dealing damage to the surrounding creatures. | a bit of tallow, a pinch of brimstone, and a dusting of powdered iron | View |
Gentle Repose | 2 | Necromancy | A touched corpse or remains is protected from decay, can’t become undead. | | View |
Gust of Wind | 2 | Evocation | A line of strong wind 60 feet long and 10 feet wide blasts from you; may push creatures 15 feet away from you. | | View |
Heat Metal | 2 | Transmutation | You cause a metallic object to glow red-hot. | | View |
Hold Person | 2 | Enchantment | The target humanoid must succeed on a Wisdom saving throw or be paralyzed. | a small, straight piece of iron | View |
Invisibility | 2 | Illusion | A creature you touch becomes invisible until the spell ends. | an eyelash encased in gum arabic | View |
Levitate | 2 | Transmutation | One creature or object of your choice rises vertically, up to 20 feet, and remains suspended there for the duration. | either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end | View |
Locate Animals or Plants | 2 | Divination | Learn the direction and distance to the closest creature or plant of a kind. | | View |
Locate Object | 2 | Divination | Sense the direction to a familiar object’s location. | | View |
Magic Mouth | 2 | Illusion | An object utters a message when a trigger condition is met. | | View |
Moonbeam | 2 | Evocation | Beam of light (5-ft-radius, 40-ft-high) causes 2d10 radiant dmg (half if Con save) to creatures entering the area. | | View |
Pass without Trace | 2 | Abjuration | You and chosen creatures within 30 feet have +10 on Stealth checks. | | View |
Rope Trick | 2 | Transmutation | A 60-ft rope rises into the air, to an invisible entrance to an extradimensional space | | View |
See Invisibility | 2 | Divination | You see invisible creatures and objects as if they were visible. | | View |
Shatter | 2 | Evocation | A sudden loud ringing noise, painfully intense, deals thunder damage to any creature in a 10-foot-radius sphere. | a chip of mica | View |
Spider Climb | 2 | Transmutation | One creature gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. | a drop of bitumen and a spider | View |
Spike Growth | 2 | Transmutation | Sprouts hard spikes and thorns grow on the ground (20-ft radius); becomes difficult terrain, does 2d4 piercing dmg for every 5 ft travelled. | | View |
Suggestion | 2 | Enchantment | You suggest a course of activity (limited to a sentence or two) and magically influence a creature behaviour. | a snake's tongue and either a bit of honeycomb or a drop of sweet oil | View |
Warding Bond | 2 | Abjuration | This spell wards a willing creature you touch and creates a mystic connection between you and the target. | a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration | View |
Web | 2 | Conjuration | You conjure a mass o f thick, sticky webbing. Creature are restrained as long as they remain in the webs or until they break free. | a bit of spiderweb | View |
Animate Dead | 3 | Necromancy | This spell creates an undead servant. | a drop of blood, a piece of flesh, and a pinch of bone dust | View |
Clairvoyance | 3 | Divination | You can see or hear through an invisible magical sensor. | a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing | View |
Fear | 3 | Illusion | You project a terrifying image; creatures in a 30-ft cone must save Wis or become frightened. | | View |
Fireball | 3 | Evocation | A bright streak flashes from your pointing finger, dealing damage in the area of effect. | a tiny ball of bat guano and sulfur | View |
Fly | 3 | Transmutation | The target gains a flying speed of 60 feet for the duration. | a wing feather from any bird | View |
Gaseous Form | 3 | Transmutation | You transform a willing creature into a misty cloud. | | View |
Glyph of Warding | 3 | Abjuration | Inscribe a glyph that triggers Explosive Runes (5d8 dmg, Dex save half) or Spell Glyph (3rd lvl spell). | | View |
Haste | 3 | Transmutation | The target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action. | a shaving of licorice root | View |
Hypnotic Pattern | 3 | Illusion | Create a twisting pattern of colors that charms creatures (30-ft cube; Wis save). | | View |
Lightning Bolt | 3 | Evocation | A stroke of lightning, forming a line, blasts out from you in a direction you choose, dealing damage. | a bit of fur and a rod of amber, crystal, or glass | View |
Magic Circle | 3 | Abjuration | You create a 10-ft-radius, 20-ft-tall cylinder that wards against a chosen creature type. | | View |
Major Image | 3 | Illusion | You create the image of an object, a creature, or some other visible phenomenon. | a bit of fleece | View |
Nondetection | 3 | Abjuration | Hide a target that you touch from divination magic. | | View |
Revivify | 3 | Conjuration | You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. | diamonds worth 300 gp, which the spell consumes | View |
Sending | 3 | Evocation | Send a message of 25 words or less to a familiar creature (that may answer immediately). | | View |
Sleet Storm | 3 | Conjuration | Freezing rain and sleet fall in a 20-ft-tall cylinder & 40-ft radius; creatures must save Dex or fall prone. | | View |
Slow | 3 | Transmutation | Slow up to 6 creatures (40-ft cube). On a failed Wis save: speed halved, ?2 to AC and Dex saves, can’t use reactions, can use either an action or a bonus action, can’t make more than one attack during a turn. | | View |
Speak with Dead | 3 | Necromancy | You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. | burning incense | View |
Spirit Guardians | 3 | Conjuration | You call forth spirits to protect you. When enemies come close to you, their speed is halved and they suffer radiant or necrotic damage. | a holy symbol | View |
Stinking Cloud | 3 | Conjuration | Create a 20-ft-radius sphere of nauseating gas. Creatures within the cloud save Con or spend their turn retching and reeling. | | View |
Tiny Hut | 3 | Evocation | A 10-ft-radius immobile dome of force appears around and above you. | | View |
Tongues | 3 | Divination | Grant a touched creature the ability to understand any spoken language. | | View |
Water Breathing | 3 | Transmutation | Up to ten willing creatures may breathe underwater. | | View |
Water Walk | 3 | Transmutation | Up to ten willing creatures are able to move across any liquid surface. | | View |
Wind Wall | 3 | Evocation | A wall (50 x15 x 1 ft) of wind keeps gases at bay. Creatures must save Str or take 3d8 bludgeoning dmg (half if saved). | | View |
Arcane Eye | 4 | Divination | You create an invisible, magical eye within range that hovers in the air for the duration. | a bit of bat fur | View |
Banishment | 4 | Abjuration | You attempt to send one creature to another plane of existence. | an item distasteful to the target | View |
Black Tentacles | 4 | Conjuration | Squirming, ebony tentacles fill the ground, attacking any creature entering the area. | a piece of tentacle from a giant octopus or a giant squid | View |
Confusion | 4 | Enchantment | You force a behaviour on a target. | three nut shells | View |
Conjure Woodland Beings | 4 | Conjuration | You summon fey creatures that appear in unoccupied spaces you can see within range. | | View |
Control Water | 4 | Transmutation | You control freestanding water inside a 100 cube ft. area. | | View |
Divination | 4 | Divination | You can ask a question to a god or a god's servants. | incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes | View |
Faithful Hound | 4 | Conjuration | You conjure a phantom watchdog. It's invisible to all but you and can’t be harmed. | | View |
Fire Shield | 4 | Evocation | Flames wreathe you, light a 10-ft radius, provide a warm/chill shield. Melee attackers take 2d8 fire/cold dmg. | | View |
Freedom of Movement | 4 | Abjuration | The target's movement is unaffected by difficult terrain,its speed can't be reduced and it can't be paralyzed or restrained. | a leather strap, bound around the arm or a similar appendage | View |
Hallucinatory Terrain | 4 | Illusion | Natural terrain in a 150-foot cube look, sound, and smell like some other sort of natural terrain. | | View |
Ice Storm | 4 | Evocation | A hail of rock-hard ice pounds to the ground. Each creature in the area suffers cold and bludgeoning damage. | a pinch of dust and a few drops of water | View |
Locate Creature | 4 | Divination | You sense the direction of a creature's location, as long as that creature is within 1,000 feet of you. | a bit of fur from a bloodhound | View |
Polymorph | 4 | Transmutation | This spell transforms a creature that you can see within range into a new form. | | View |
Private Sanctum | 4 | Abjuration | You make an area within range magically secure. | | View |
Resilient Sphere | 4 | Evocation | A sphere of shimmering force encloses a creature or object of Large size or smaller. | | View |
Secret Chest | 4 | Conjuration | You hide a chest, and all its contents, on the Ethereal Plane. | | View |
Stone Shape | 4 | Transmutation | You touch a Medium stone object and form it into any shape that suits your purpose. | | View |
Stoneskin | 4 | Abjuration | You turn the flesh of a willing creature as hard as stone. The target has resistance to nonmagical bludgeoning, piercing, and slashing damage. | diamond dust worth 100 gp, which the spell consumes | View |
Wall of Fire | 4 | Evocation | You create a wall of fire on a solid surface, dealing fire damage to the creatures near it. | a small piece of phosphorus | View |
Arcane Hand | 5 | Evocation | You create a Large hand of shimmering, translucent force that can accomplish tastks. | an eggshell and a snakeskin glove | View |
Awaken | 5 | Transmutation | You give intelligence to a non-sentient being. | an agate worth at least 1,000 gp, which the spell consumes | View |
Commune | 5 | Divination | You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. | incense and a vial of holy or unholy water | View |
Cone of Cold | 5 | Evocation | A blast of cold air erupts from your hands, dealing damage. | a small crystal or glass cone | View |
Conjure Elemental | 5 | Conjuration | You call forth an elemental servant. | | View |
Creation | 5 | Illusion | You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter. | | View |
Dispel Evil and Good | 5 | Abjuration | Energy surrounds and protects you from fey, undead, and creatures from beyond the Material Plane. | | View |
Dream | 5 | Illusion | This spell shapes a creature's dreams. | a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird | View |
Flame Strike | 5 | Evocation | A vertical column o f divine fire roars down from the heavens in a location you specify, dealing damage. | pinch of sulfur | View |
Greater Restoration | 5 | Abjuration | You imbue a creature you touch with positive energy to undo a debilitating effect. | diamond dust worth at least 100 gp, which the spell consumes | View |
Hallow | 5 | Evocation | You touch a point and infuse an area around it with holy (or unholy) power. | | View |
Hold Monster | 5 | Enchantment | Target must save Wis or be paralyzed. | | View |
Insect Plague | 5 | Conjuration | Swarm fills a 20-ft?radius sphere; creatures must save Con or take 4d10 piercing dmg (half on save). | | View |
Legend Lore | 5 | Divination | Bring to your mind a brief summary of the significant lore about a person, place, or object. | | View |
Passwall | 5 | Transmutation | A passage appears on a wooden, plaster, or stone surface. | a pinch of sesame seeds | View |
Planar Binding | 5 | Abjuration | Attempt to bind a celestial, an elemental, a fey, or a fiend to your service. | | View |
Raise Dead | 5 | Necromancy | You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. | a diamond worth at least 500 gp, which the spell consumes | View |
Reincarnate | 5 | Transmutation | Form a random adult body out of a dead humanoid and then call the soul to enter that body (willingly). | | View |
Scrying | 5 | Divination | You can see and hear a particular creature you choose that is on the same plane of existence as you. | | View |
Telepathic Bond | 5 | Divination | You forge a telepathic link among up to eight willing creatures of your choice. | | View |
Teleportation Circle | 5 | Conjuration | You draw a 10?ft?diameter circle on the ground that links to an existing teleportation circle whose sigil sequence you know. | | View |
Wall of Force | 5 | Evocation | An invisible wall of force springs into existence. | | View |
Wall of Stone | 5 | Evocation | A nonmagical wall of solid stone springs into existence. Concentrating for the whole duration of the spell makes the wall permanent. | a small block of granite | View |
Chain Lightning | 6 | Evocation | You create a bolt o f lightning that arcs toward a target. | a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins | View |
Circle of Death | 6 | Necromancy | A sphere of negative energy dealing necrotic damage. | the powder of a crushed black pearl worth at least 500 gp | View |
Contingency | 6 | Evocation | Choose a spell of 5th level or lower that takes effect when a certain circumstance occurs. | | View |
Create Undead | 6 | Necromancy | Up to three corpses of Medium or Small humanoids become ghouls under your control. | | View |
Disintegrate | 6 | Transmutation | A thin green ray deals damage to a target, with a chance to disintegrate it. | a lodestone and a pinch of dust | View |
Find the Path | 6 | Divination | This spell allows you to find the shortest, most direct physical route to a specific fixed location. | a set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes—worth 100 gp and an object from the location you wish to find | View |
Flesh to Stone | 6 | Transmutation | ou attempt to turn one creature that you can see within range into stone. | | View |
Forbiddance | 6 | Abjuration | You create a ward against magical travel. | | View |
Freezing Sphere | 6 | Evocation | A frigid globe of cold explodes in a 60?ft?radius sphere. On a failed Con save, creatures take 10d6 cold damage (half if saved). | | View |
Globe of Invulnerability | 6 | Abjuration | Any spell of 5th level or lower cast from outside the barrier created by this spell can't affect creatures or objects within it. | a glass or crystal bead that shatters when the spell ends | View |
Guards and Wards | 6 | Abjuration | You create a ward that protects up to 2,500 square feet of floor space. | | View |
Heroes' Feast | 6 | Conjuration | You bring forth a great feast, including magnificent food and drink, with beneficial effects. | a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes | View |
Instant Summons | 6 | Conjuration | Create an invisible mark on an object; later, you can use your action to make it appear in your hand regardless of physical or planar distances. | | View |
Magic Jar | 6 | Necromancy | Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. | | View |
Mass Suggestion | 6 | Enchantment | You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice. | a snake's tongue and either a bit of honeycomb or a drop of sweet oil | View |
Move Earth | 6 | Transmutation | You can reshape dirt, sand, or clay (in an area no larger than 40 feet) in any manner you choose. | | View |
Programmed Illusion | 6 | Illusion | You create an illusion that activates when a specific condition occurs. | | View |
Sunbeam | 6 | Evocation | You flash a beam of light (5?ft?wide, 60?ft?long). On a failed Con save, creatures take 6d8 radiant dmg (save half) and become blinded (1 turn). | | View |
True Seeing | 6 | Divination | The target of the spell has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane. | an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell | View |
Wall of Ice | 6 | Evocation | Create a wall of ice on a solid surface (sphere/dome with a radius of up to 10 feet, or flat surface up of ten 10?ft?square panels) | | View |
Wall of Thorns | 6 | Conjuration | Tangled brush (60 x 10 x 5 ft.) blocks line of sight, deals 7d8 piercing dmg (half on Dex save).
| | View |
Wind Walk | 6 | Transmutation | You and up to ten willing creatures assume a gaseous form, fly at 300ft. speed, gain dmg resistance (nonmagical weapons). | | View |
Arcane Sword | 7 | Evocation | You create a sword-shaped plane of force that hovers within range. | a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp | View |
Delayed Blast Fireball | 7 | Evocation | A fireball that deals more damage the more you concentrate. | a tiny ball of bat guano and sulfur | View |
Forcecage | 7 | Evocation | An immobile, invisible, cube?shaped prison composed of magical force springs into existence. | | View |
Magnificent Mansion | 7 | Conjuration | You conjure an extradimensional dwelling. | | View |
Plane Shift | 7 | Conjuration | You and up to 8 willing creatures are transported to a different plane of existence. | | View |
Project Image | 7 | Illusion | You create an illusory copy of yourself | | View |
Regenerate | 7 | Transmutation | The target regains 4d8 + 15 hit points. The target regains 1 hit point at the start of each of its turns and severed body members are restored. | a prayer wheel and holy water | View |
Resurrection | 7 | Necromancy | You resurrect a dead cretaure, that has been dead for no more than a century, with all its hit points. | a diamond worth at least 1,000 gp, which the spell consumes | View |
Reverse Gravity | 7 | Transmutation | Reverse gravity in a 50?foot?radius, 100?foot-high cylinder. | | View |
Sequester | 7 | Transmutation | A willing creature or object can be hidden away, safe from detection. | | View |
Simulacrum | 7 | Illusion | You shape an illusory duplicate of one beast or humanoid that is within range. | | View |
Symbol | 7 | Abjuration | You inscribe a harmful glyph either on a surface or within an object. | | View |
Antimagic Field | 8 | Abjuration | A 10-foot-radius invisible sphere of antimagic surrounds you. | a pinch of powdered iron or iron filings | View |
Antipathy/Sympathy | 8 | Enchantment | This spell attracts or repels creatures of your choice. | either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect | View |
Clone | 8 | Necromancy | This spell grows an inert duplicate o f a living creature as a safeguard against death. | a diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes, and a vessel worth at least 2,000 gp that has a sealable lid and is large enough to hold a Medium creature, such as a huge urn, coffin, mud-filled cyst in the ground, or crystal container filled with salt water) | View |
Control Weather | 8 | Transmutation | You take control of the weather within 5 miles of you. It takes 1d4×10 minutes for the new conditions to take effect. | | View |
Earthquake | 8 | Evocation | You create a seismic disturbance at a point on the ground. | a pinch of dirt, a piece of rock, and a lump of clay | View |
Feeblemind | 8 | Enchantment | Blast the mind of a creature that you can see. The target takes 4d6 psychic dmg and must save Int or have Intelligence and Charisma set to 1. | | View |
Holy Aura | 8 | Abjuration | Creatures of your choice shed dim light and have advantage on all saving throws; other creatures have disadvantage on attack rolls. | a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text | View |
Sunburst | 8 | Evocation | Brilliant sunlight flashes. Each creature in that light take radiant damage and is blinded. | fire and a piece of sunstone | View |
Astral Projection | 9 | Necromancy | You and up to eight willing creatures within range project your astral bodies into the Astral Plane. | for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes | View |
Foresight | 9 | Divination | You touch a willing creature and bestow a limited ability to see into the immediate future. | a hummingbird feather | View |
Gate | 9 | Conjuration | You conjure a portal linking your position to a precise location on a different plane of existence. | a diamond worth at least 5,000 gp | View |
Imprisonment | 9 | Abjuration | You create a magical restraint to hold a creature untill the spell is ended. | A vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target | View |
Shapechange | 9 | Transmutation | You assume the form of a different creature for the duration. | | View |
True Polymorph | 9 | Transmutation | Transform a creature into a different creature, creature into an object, or object into a creature. | | View |
True Resurrection | 9 | Necromancy | You touch a creature that has been dead for no longer than 200 years and restore it to life with all its hit points. | a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes | View |