Wind Walk
Level:   6   School:   Transmutation  
Components:   V, S, M   CastingTime:   1 minute  
Duration:   8 hours   MaterialComponents:     
Bard:      Cleric:     
Druid:   x   Paladin:     
Ranger:      Sorcerer:     
Warlock:      Wizard:     
Blurb:   You and up to ten willing creatures assume a gaseous form, fly at 300ft. speed, gain dmg resistance (nonmagical weapons).   Range:   30 feet  
Description:   You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can’t move. Until the spell ends, a creature can revert to cloud form, which also requires the 1?minute transformation.
If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, the creature falls the remaining distance.
Materials: Fire and holy water.  

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002