Wind Walk | Level: | 6 | School: | Transmutation | Components: | V, S, M | CastingTime: | 1 minute | Duration: | 8 hours | MaterialComponents: | | Bard: | | Cleric: | | Druid: | x | Paladin: | | Ranger: | | Sorcerer: | | Warlock: | | Wizard: | | Blurb: | You and up to ten willing creatures assume a gaseous form, fly at 300ft. speed, gain dmg resistance (nonmagical weapons). | Range: | 30 feet | Description: | You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can’t move. Until the spell ends, a creature can revert to cloud form, which also requires the 1?minute transformation.
If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, the creature falls the remaining distance.
Materials: Fire and holy water. |
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